So they finally spill the beans!!!!!!!!!!!!!!!!!!!!!

Ok sure but why··6 votes·620 views

Remember when they fucked us with Draven face month instead of URF? Remember when they initially replaced URF with a slot machine that gambles 30 minutes of your life for the chance of maybe having fun (ARURF)?

Remember when everyone initially complained about it?

Remember how Riot responded with, "Don't be silly! Everyone hated URF!!!!!"

Remember how after that, everyone who complained on these boards would get downvoted?

Remember how every defensive comment was "No one liked URF! I never liked it after Riot told me I didn't!!!!"

Well!!!!! https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/

Years later, they finally come clean and admit it:

#URF was so good, it made people stop playing norms.

Wow. Nice. No wonder every single time they rework ARURF, it gets even WORSE. No wonder they haven't listened to our concerns all these years! No wonder they won't bring back One for All, either!!!!

They don't want their bonus game mode to be more fun than boring old norms!!!!!!!!!!!!!!

18 Comments

WESTERN WORLD6 votes

I couldn't agree more with you.

"They don't want their bonus game mode to be more fun than boring old norms!"

That is just the reality.

Teridax683 votes

What concerned me about that particular Ask Riot post wasn't so much that URF caused players to stop playing League (that's understandable, and well-explained in the post), but that after URF, players would stop playing League permanently. This isn't something that can just be chalked down to the post-binge churn, because those kinds of hangover periods are temporary and are usually quickly recovered from (experiencing a literal hangover doesn't usually make people quit drinking forever, for example). Because of this, I think the analysis is not only flawed, but also highlights a much deeper problem with League: some players are likely playing out of habit and sunk cost, rather than out of genuine enjoyment, and quit the moment they get enough distance to realize this. Effectively, this would mean that URF itself wouldn't be the problem, even if it would act as the catalyst to this kind of burnout.

I don't think this kind of phenomenon applies to every player, or even the majority of players, and I also think this is a hypothesis that would likely require much more actual research. The fact remains, though, that that Ask Riot post gives a reasoning that doesn't accurately describe the full problem at hand, and that similarly doesn't come across as particularly good justification for releasing game modes that are, by that post's own admission, just worse versions of URF. If nothing else, that post's conclusion also highlights another problem with Riot's approach to League, in that they struggle to provide consistent support to any game mode other than classic Summoner's Rift.

If the problem is that some players only want to play URF, then this may in fact be a golden opportunity for releasing URF as a permanent game mode, one guaranteed to have a consistent playerbase, yet by Riot's own admission, they don't balance URF, and don't want to balance it in the future. This dooms every one of its successor modes from the start, as the ongoing lack of polish essentially guarantees that any subsequent variation of URF (as well as most other rotating game modes) will very quickly devolve into a highly rigid and unbalanced meta, sapping the fun out of it within days, even hours, and forcing Riot to either start over or pull the mode until players forget it (and players don't really forget). I genuinely believe several of League's rotating modes, including URF, have the potential to be successful and viable in the long term, if they were to receive just a little bit more dedicated balancing. Until that happens, though, RGM queue is bound to leave a sour taste in player's mouths once each mode's particular meta gets solved.

Ok sure but why1 votes

I blame their corporate overlords at Tencent, tbh. They push EVERYTHING towards gaining a bigger audience at the LCS. They shortened game lengths because of this, so it wouldn't be surprising to see they make every other game mode garbage in comparison to their golden-egg-laying bird of a mode.

Also, on a side note, have you ever noticed how they've given champions small reworks in order to nerf their URF potential? Alistar got his shit kicked in when they made his heal a passive. Darius has to wind up his Q instead of quickly casting it, which slows down cooldown times. And for almost every ability in the game, they've made persisting abilities like Fiddle's W, Rammus's W, etc, all unable to go on cooldown until after the ability ends! There's no reason to do this except to make it more difficult to have fun on URF!

warwiller2 votes

Lol

Vanic9982 votes

I want normal urf back too.

rework trundle1 votes

If it includes something like, the champion you pick for a game is locked (for you only) for the next 5-10 games. It sucked to see the same champions every time.

General Esdeath 2 votes

Why did this come up as [Deleted] on google?

Ok sure but why1 votes

They delete a lot of my stuff tbh

General Esdeath 1 votes

But it's not deleted

Anachronous2 votes

tbh I switched to ARAMS and never went back to Normals. Though I still buy things.

Summoners rift is just too toxic. plain and simple. The problem isn't the 'game mode' its how it locks you into a flamewar most of the time with people for 40 mins~ and there is no real punishment for toxic assholes who start flame wars and no true reward for honorable people. Ignore the root of the problem. Perfect. How about you just ban people for 3 days who are reported by 3 people on their team. a week for four. a month for 6. I dont care if its 'just one bad game'. Or match people with similar honorable behavior?

I'd play summoners rift again if I didn't get flamed. If people who start harassing other people got BANNED.

Lauchmelder2 votes

[{quoted}](name=Ok sure but why,realm=NA,application-id=3ErqAdtq,discussion-id=eO9ZaAgc,comment-id=,timestamp=2017-12-27T07:14:36.313+0000) Years later, they finally come clean and admit it:

#URF was so good, it made people stop playing norms.

Well, that's one hell of a way to missinterpret what they actually said. Normal URF was mostly hated because if you didn't pick meta shit you were going to have a miserable time. Which then boiled down to the same champions being played over and over. You wanted to have fun in URF? You better play according to it's own Meta or you're not allowed to have fun.

Ok sure but why1 votes

[{quoted}](name=Ok sure but why,realm=NA,application-id=3ErqAdtq,discussion-id=eO9ZaAgc,comment-id=,timestamp=2017-12-27T07:14:36.313+0000)

Remember how every defensive comment was "No one liked URF! I never liked it after Riot told me I didn't!!!!"

That was NEVER a big issue years ago. Never! People would complain about Hecarim back then, sure, but then they would PLAY Hecarim the next game! And then they would play Sona! And then they'd play Kassadin! You know why they'd do that? Because they chose to! They were allowed to choose to, and they had fun!!!

They'd kill a lot of people as Hecarim, and then those people would complain about Hecarim, but then they'd also play Hecarim the next game and have fun!!!!!!!!!!!!!!!!!!!!!!!!! Because they could choose to!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Lauchmelder1 votes

That WAS a big issue years ago. If you chose to ignore it it's your problem.

URF devolved into games of Hecarim, Evelynn, Syndra, Zed, Urgot, Ezreal, Wukong, Shaco, Blitz and Alistar. It was those champions EVERY. SINGLE. GODDAMN. GAME. Sure, you could try and play something off-URF-meta and have a horrible time. You'd just get roflstomped by the enemy because they're just gonna play the meta champs I mentioned above, and then you're gonna get flamed for picking off-URF-meta by your own team.

URF was the second worst iteration of this mode, only topped by the current version of ARURF we have now. At least in actual ARURF people like me (people who wanted to try out different champions) got a fair chance at the game because the enemy couldn't just pick Shaco, Syndra, Urgot, Blitz and Wukong and roflstomp you.

In short: URF was full of tryhards only trying to win 24/7 while only playing meta picks instead of playing it the intended way and have fun. ("But only winning games is fun." You're playing the wrong game then, go play a Singleplayer game or something)

LunaIsMyPony2 votes

Maybe if Riot fixed how bad normals were instead of comparing a game mode made for FUN being played more than a mode for PRACTICING. Especially when players who quit come back for URF.

Ok sure but why1 votes

{quoted}

Especially when players who quit come back for URF.

I never even considered that part!

HalcyonDweller1 votes

The whole "gotcha Riot!!!!!" mentality of this post turns me off faster than the thought of urgot naked.

Put the tinfoil hat away buddy, you're not being persuasive when you display that shiny headpiece.

Ok sure but why1 votes

Who's saying "gotcha?" Everyone has known since day 1 that nothing has been as fun as URF.

We're all celebrating the fact that they finally admitted it.

HalcyonDweller1 votes

You fixated on the weirdest part of my comment :P I said "mentality" I never said that you said it yourself. I'm more concerned with the apparent conspiracy theory you seemed to believe:

"So they finally spilled the beans!!!!!!!" Like it was some big secret that was closely kept or some shit. As if there was a conspiracy to keep it secret from the players. It wasn't, and there wasn't. You're making a big deal out of practically nothing.

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