Baron Melee Minions need to chill

Hibeki··4 votes·303 views

Baron is a game ender, we get it.

But baron has always been very low threat later in the game. Tanks take barely any damage from it and the reward from it is huge- A free path to whatever lane you want to take.

You can literally just get one pick on a person, and bam game over with baron. Baron gives such a massive lead that its virtually impossible to come back from a team who used baron appropriately.

Towers protect us early game, but need our protection in the late game. Its actually impossible to achieve that when baron minions take less than 25% of your damage trying to clear them. Its just not happening.

You honestly might as well just sit in base while they clear the turrets and map objectives because you just cant do anything about it.

I get it, games need to end somehow, but this is a really really lazy fix. If a game is in stalemate because both teams are good, this isnt a bad thing. One simple slipup shouldn't cost someone the game unless its at a key moment. While yes, you could define "waiting for baron" a key moment, but when baron is so weak and the buff is so insanely powerful, this shouldnt be the key moment. The key moment should be when they are fighting baron, not before it.

Now I really think instead of baron buff being nerfed baron should instead have a higher price.

Right now, even if baron got everyone to 10% hp, you can just recall in half the time and get to where you want in half the time through the baron homeguard.

Solutions?

There are many paths of solutions. I will order them best to worst.

A) Baron should be buffed and be able to attack multiple people at once.

Right now barons specials are just terrible. A weird cone attack that does no damage, a knockup that effects one person (You want this to happen, because its less attacks on your tank) and thats really about it.

Baron has multiple mouths right? He should really be able to attack multiple people at once. The more people that are in the pit, the stronger he gets. Seeing a 5 man kill baron in the span of half a second from all the %hp items and Earth Dragons makes him absurdly weak.

Special attacks should be revamped. From the bad cone attack to the pit turning into a swamp (affecting everyone in it) and the knockup effecting everyone attacking as well.

B) Empowered recall and baron homeguard should be removed.

This allows for huge map pressure for everyone on the team. Being able to recall and get to a location faster means that your team wont be able to keep up, youll have to choose between healing and buying, or being present for the objective. Not everyone picks the same.

C) Empowered melee minions need their damage reduction removed.

If youre going to keep the map pressure, and the weak baron, it should not be open lanes. Objective steamrolls are a poor mechanic when everyone is alive, because not being able to defend is just uninteractive, lazy fix, and unfun.

Any other suggestions would be appreciated. When my style of play revolves around protecting objectives, I find it very frustrating when a team can 'sneak a baron' (which should never happen. Sneaking a boss means the boss is too weak) or someone else gets caught out, and its game over because im quite literally powerless to stop it

2 Comments

Hibeki1 votes

I suppose I should add:

High rewards have always come at a price. Adding bonuses to snowball a game for the sake of making games shorter so people can end it is an incredibly lazy fix to game design.

Bronze 6 Yasuo1 votes

Glad that we have baron. Now we can actually siege towers and end the game.

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