Does anyone else think the Offense Mastery Tree noticeably outclasses the other two
Unless you're playing a support you're going at least 9 points in offense, and even then oftentimes a lot of these more mage supports go in the offense tree like zyra/velkoz/annie/karma etc; this isn't true with either of the other trees.
Most mages go 9 into the utility tree over the defense tree, and most fighters go 21-9-0, carries obviously go into the offense tree mainly with some points into defense, but none of the classes with the exception of a few supports ignore the offense tree
Even hard tanks go at least 9 points into offense because Butcher/Feast are so damn good for the laning phase
I think there's a few reasons why this is the case with the offense tree:
- The multiplicative damage scaling offered by 21-9-0 is INSANELY high when you have all the affixes, and it outclasses the defense multiplicatives pretty hard: 3% from the 21st point, 3% from spellweaving/bladeweaving, 5% from executioner, 1.5-2% from double edged sword, and all the other affixes
- Butcher/Feast are almost mandatory in the laning phase, pretty much any farm character will take these masteries
- Dangerous Game is the best mastery in the game currently, no exceptions
What are your guys thoughts?