Jungling is dead for me
It used to just be that you'd sometimes get blamed for no reason, but mute fixes that, but now...
Playing a tank without massive AoE damage (Rammus, Shen): Have fun spending 15 minutes clearing your second camp (Starting gromp with a leash from bot lane and going to blue, I used smite on gromp for passive and even with both pots I couldn't finish blue buff as Rammus). I don't think it makes any sense that Riot put work into making tank junglers more viable with quill coat in season 4 and then just going "lol jk" and killing tanks again (other than ones with decent AoE or damage based on their hp like Sej and Zac).
With longer respawns farming camps will give way less gold and xp, so if you can't get off good ganks early you can fall behind laners by 3 or 4 levels, making you unable to 1v1... ever...
To add to the above if you get counter jungled or invaded especially early on you will fall further behind and barely be able to gank without the laner just killing you.
Every game now you literally only see Lee Sin and J4, because they're some of the few junglers still decent. Don't get me wrong, I like playing both, but if you're playing Skarner and Lee Sin decides to pay a visit to you in your jungle, you're boned.
Right now the current jungle meta literally punishes support junglers while also encouraging carry junglers with more powerful jungler items. Because of poor clear, many support junglers (with some exceptions such as Nunu and Maokai) are forced into taking Trailblazer and will still have issues clearing if the smite if off cooldown (on Rammus I literally will use my ult to clear camps). Meanwhile J4 gets a bonus slow during ganks.
jungle and I frequently find myself 3 or 4 levels behind.
If I roam for a gank and succeed I am taking kills from my laners, preventing them for snowballing.
If I roam for a gank and do not succeed I continue to fall behind.
It sucks.
deals so much AOE damage to creepcamps...