Graves Q delay nerf -- rethink it.
So, Graves is suddenly popular, and no one knows how to properly play against him, so they go and lose. Same thing happens with Vayne and every other ADC in the game, so instead of making Graves garbage-tier, can we rethink the nerfs?
His Q, as it is, does a lot of damage, sure, but that's ONLY if you land both explosions. His kit rewards him for excellent positioning, and his Q deals full damage if you hit terrain with it, since it instantly explodes. By adding a delay, you're effectively halving the largest portion of his damage, making his kit, overall, kind of trashy; if you go through with this change, you need to make the thinner part of the effected area a little wider, since a no MS (and he has a 325 base MS) Azir could easily get out of it in time with this change.
A nerf means tweaking kits so that they're not overbearing, not totally destroying them so that the champion isn't even comparable to other champs. Have you SEEN Miss Fortune? Have you seen her damage? That's targeted, too. So why nerf Graves so harshly, when the only reason he's strong is because no one understands that walls are bad? I can play a squishy mage and beat Graves, so why can't anyone else?
Just think things through for once, Riot, instead of doing knee-jerk changes like the Poppy E + Q interaction that totally ruined her kit.
Nerfing the numbers is fine, I don't care. But don't go and make his Q basically useless unless someone is CC locked.