"We removed Skarner's perma slow because it's toxic and anti-fun"


At max rank and with max CDR Sejuani can use her E every 3.6 seconds. It slows for 1.5 seconds, giving her slow 42% uptime. Hardly a perma slow.
+
+
= IM BACK BBY

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=eBU2EMLR,comment-id=00020000,timestamp=2015-05-11T05:27:03.722+0000)
doesnt even proc on every Q like 
Expected
tbh.
[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=eBU2EMLR,comment-id=0000,timestamp=2015-05-11T03:30:01.756+0000)
Expected
tbh.
Nasus is immobile and can't get through a front line, knock you up or aoe stun your entire team
Nasus is immobile and can't get through a front line, knock you up or aoe stun your entire team
Stuns, knock ups? Isn't this thread about perma-slows, bud?
Nasus is immobile and can't get through a front line, knock you up or aoe stun your entire team
Why would you ever have to get through a frontline when you can just splitpush and oneshot towers???


Was expecting
, if only because her kiting is pretty much the reason gapclosers became a thing, well that and the fact that she has a permaslow just like Skarner once did, except for the fact that its ranged, the rework weakens it at early levels (I think it equals out by level 13 though) but in exchange it now costs no mana.
"We reduced Lucian's mobility because he excelled at kiting too much"

I'll see your
and raise you a
.

