I'm still upset about the creation/inclusion of Transendence.
The community complained for an entire season about the overabundance of CDR after item updates via class reworks, frequently stating "it's hard not to go over the CDR cap when picking an otherwise optimal build." The Gameplay/Balance team evidently interpreted that to mean "we wanna keep going over the cdr cap but we also wanna get MORE DAMAGE out of it." This is majorly symptomatic of not only the neverending damage creep, but also of the Gameplay/Balance team's years-running habit of addressing anything but the problem. This one even felt willfully malicious, saying "oh we heard what you're upset about, we just don't care." It's frustrating.
or
, but generally build damage and speed with maybe 1-2 10% CDR items on them. They're also in a weird spot.