Just played a match where both teams had multiple Bruisers and no ADC.
And it was the most fun match I've had in ages. Rotations and map plays meant more than just "we caught this guy he's dead now, push mindlessly." Teamfights were knockdown, drag-out fights that lasted over a minute and target selection actually mattered. It wasn't just "adc targets closest person, everyone else targets adc." Taking towers required coordinated effort, rather than one person being given 5 seconds of space and just popping them. The match lasted a whopping 70 minutes with a total of 5 normal dragons, 3 elders, and 4 barons (plus Harold) being taken before a siege finally brought down a nexus. A match that long was immensely draining, but god damn was it fulfilling even though I lost.
Can we go back to lower damage and longer matches where choices matter beyond who the adc clicks on?
"I get nervous before every performance, but I need that feeling."
“You’re no artist—just a hired gun!”