So now that Sterak's is Melee Only

Bouncemaster Zac··119 votes·10,894 views

Can it not be listed in Urgot's recommended items?

50 Comments

RiotRiot Wittrock40 votes

Yep! Caught that one a bit too late for this patch; so it's fixed in 7.21.

ModCaptainMårvelous63 votes

Just a quick question: Have you ever thought of making a "maximum" range instead of melee only?

For example: "Maximum Range 375" means champs like Rakan/Urgot can make use of this imaginary item whereas champs like Cannon Jayce/Graves can't use it?

Not saying this would balance/etc. something but I was curious. Especially considering how many league champs either transform or are psuedo-range with not-melee but pale greatly compared to standard ADCs.

Protokai1 votes

how would that work though? Graves would be attacking in close range a lot of the time withing a 350 attack range would he benefit from it while in melee with enemies? or would it be baised off of a champions max range?

50000000000000005 votes

Maybe have a minimum attack range just for some marksmen? I think some long range ADCs (Ashe, Caitlyn, and maybe Kog'Maw only while W is active, Jinx while Fishbones is active, etc.) would be good experimental candidates. This would make marksmen especially susceptible to divers, vanguards, and assassins when they get jumped, while being good against juggernauts (who can get kited) and mages (who will want to stay at range anyway).

It also creates drawback to having long range.

What Is Smite2 votes

Yea..... No, Items are finally starting to be sectioned off to the specific classes of champions that are suppose to build them and frankly this is one of the few idea's of the balance team that I agree with. Also the stats that Sterak's provide is not needed on Marksman, majority of them already have the ability to peel for themselves adding tenacity ontop of that just further enforces the ADC meta. To be honest it's better this ADC meta dies down rather than instantly re-surging

50000000000000002 votes

I actually meant something other than what people were talking about (oops). I meant minimum attack range as in they shouldn't be able to attack if any enemies close in on them.

Joseraph2 votes

{quoted}

Maybe have a minimum attack range just for some marksmen? I think some long range ADCs (Ashe, Caitlyn, and maybe Kog'Maw only while W is active, Jinx while Fishbones is active, etc.) would be good experimental candidates. This would make marksmen especially susceptible to divers, vanguards, and assassins when they get jumped, while being good against juggernauts (who can get kited) and mages (who will want to stay at range anyway).

It also creates drawback to having long range.

As much as I'd love this as a Jax main, I can only imagine how stupid it'd be to leap strike onto Cait, and not even have to turn on Counter-Strike to take 0 damage

Infernape11 votes

Max range makes more sense.

ModCaptainMårvelous9 votes

Should be maximum, not minimum, my mistake.

By this I mean any champion with an attack range of 0-375 can buy/use the item. Anyone over 375 cannot.

ˉˉˉˉˉˉ1 votes

0 range lul

Potato Doc2 votes

The only issue would be that unless you knew the exact ranges of champions you would never be certain if the ranged champion you were playing could use it. I love the idea, but how confusing it would be for new players and even long time players can cause some distress.

Johnaldinho10172 votes

If I remember correctly when you go to build runaans on a melee champ it pops up in red letters under the item name "ranged only". Maybe this was the past maybe I'm hallucinating who knows but i think I remember that and even if I didn't that's a simple solution to put a red lettered "melee only" in if your range is to high.

Potato Doc1 votes

You aren't wrong, but the issue is that people would suddenly be like "uh I built this on a ranged champion, but this other ranged champion cannot build it?" With labeling it as "your range is too high" you get dank weed jokes but also makes it a bit frustrating for those who just feel like they dont understand what ranges can and cannot work.

Who knows maybe im applying the "keep it simple" strat league and other games like hearthstone use a bit too far with my considerations and it would be fine.

ModCaptainMårvelous1 votes

The game shouldn't be hindered by people who don't know how to play.

If they really wonder why they're not getting the steraks bonus, for example, they'll either ask and learn or just never ask and keep doing it. Besides, range is directly available on your stat screen so IDK if it'd really be -that- hard. Also, y'know mastery/learning experience with a new champ.

Potato Doc1 votes

Your point is valid. I do not want to say anything otherwise. However, game companies time and time again always decide for the easier to understand concept when it comes to wording rather than be more complex. Generally, not all the time but generally, because complex wording usually means the rules and understanding for these effects are too complex as well.

If you remember those times where champions had really poorly worded abilities they would always change the wording so it wasn't so confusing. When you start to cross clear boundaries it starts to be confusing.

Bouncemaster Zac31 votes

{quoted}

Just a quick question: Have you ever thought of making a "minimum" range instead of melee only?

For example: "Minimum Range 375" means champs like Rakan/Urgot can make use of this imaginary item whereas champs like Cannon Jayce/Graves can't use it?

Not saying this would balance/etc. something but I was curious. Especially considering how many league champs either transform or are psuedo-range with not-melee but pale greatly compared to standard ADCs.

I like this idea. Urgot is meant to be a juggernaut now, so not having access to Sterak's after it finally got buffed sucks.

squido2 votes

{quoted}

Just a quick question: Have you ever thought of making a "minimum" range instead of melee only?

For example: "Minimum Range 375" means champs like Rakan/Urgot can make use of this imaginary item whereas champs like Cannon Jayce/Graves can't use it?

Not saying this would balance/etc. something but I was curious. Especially considering how many league champs either transform or are psuedo-range with not-melee but pale greatly compared to standard ADCs.

Agreed 100% thank you articulating what I've been thinking for a while.

GentlemanGhidora1 votes

{quoted}

Just a quick question: Have you ever thought of making a "maximum" range instead of melee only?

For example: "Maximum Range 375" means champs like Rakan/Urgot can make use of this imaginary item whereas champs like Cannon Jayce/Graves can't use it?

Not saying this would balance/etc. something but I was curious. Especially considering how many league champs either transform or are psuedo-range with not-melee but pale greatly compared to standard ADCs.

Well, I doubt the majority of players always have range knowledge. Is Nasus in there when he ults? Small example but hopefully you see the point.

Spoofghoul1 votes

simple yet genius

[zombie-brand-clap]

Fairyfleur1 votes

I was playing Ashe on TT recently and noticed that banshees is still in her recommended (along with many others I assume); any chance it could be updated?

Bouncemaster Zac1 votes

[{quoted}](name=Riot Wittrock,realm=NA,application-id=3ErqAdtq,discussion-id=GmuLIudv,comment-id=0004,timestamp=2017-10-12T17:59:09.064+0000)

Yep! Caught that one a bit too late for this patch; so it's fixed in 7.21.

Ayyy that's nifty.

ShadowtehGreat2 votes

Maybe this isn't the best place to put this comment but why is the base ad buff limited to Melee anyways. Think about it, the main issue with stereks beforehand was it being able to be used viably on a marksman(not its intended purpose). Now that it scales with bonus hp you are basically forced to build these bruiser items with included health to really make much use of the items passive so why would we need to worry about them using it anymore. Champions like Urgot and Graves are Often in the thick of things and this item fits that style perfectly, I see no reason to limit one of the items effects based off whether they are melee.

DragonShea2 votes

[{quoted}](name=Riot Wittrock,realm=NA,application-id=3ErqAdtq,discussion-id=GmuLIudv,comment-id=0004,timestamp=2017-10-12T17:59:09.064+0000)

Yep! Caught that one a bit too late for this patch; so it's fixed in 7.21.

then what is the plan for Urgot and Sterak's As a jugg he should be able to use it.

SkyblazeHydraX33 votes

Another thing while you're at it; Steraks still says "400 to 1400* damage (based on level)". Why don't you guys change it so it just says the damage threshold for that specific level, like various champion abilities and other items? It makes it confusing to deal with because unless you research the item outside the game, you don't actually know how much damage you have to take for it to proc.

Edited to fix.

AirKingNeo1 votes

Should be 400 to 1400 btw.

SkyblazeHydraX31 votes

Fixed.

Dr Poro5 votes

As a Juggernaut, it does suck for him that he can't buy one of the core Juggernaut items. item 3070Urgot

AirKingNeo3 votes

Just make Urgot melee. He could use the buff of having access to Titanic Hydra.

ZaNJeTsU1 votes

Can you fix Aatrox recommended items too, actually it doesn't make sense to start item 3077 , and then to find it's upgrade in the offensive items after the essentials, also do you think having 2 essentials items item 3153 item 3812 that costs around 7100 gold make sense, and having both item 3071&item 3078 in the offensive items doesn't make sense, and I recommend to put item 3193 &item 3109 in the defensive items you can put item 3075 too

Spank the Fox29 votes

Make Urgot melee :^)

LiteUpSketchers1 votes

But critgot tho.

kasfas8 votes

Titanic streaks BC mallet URGOD.

I need this now.

50000000000000001 votes

It might do reduced damage, sure, but damn that would look amazing

TyrekGoldenspear2 votes

Your name tho...

Kaìju8 votes

Rip Godgot

Snake Prince3 votes

you won't agree but , new urgot isn't better than the original one .

fcking failed rework once again .

Lord Dusteon15 votes

[{quoted}](name=Snake Prince,realm=EUW,application-id=3ErqAdtq,discussion-id=GmuLIudv,comment-id=0002,timestamp=2017-10-12T15:42:00.554+0000)

you won't agree but , new urgot isn't better than the original one .

fcking failed rework once again .

I played both. New Urgot is infinitely better in that he actually does something significant out of lane, his laning isn't extremely boring shit with almost no chance of ever actually killing anyone, and he actually has a coherent kit that scales with the same style of stats.

For the OP, someday we'll get the promised Urgot buffs to go with the fact he's not good to begin with right now, that he takes full damage from Bramblevest/Thornmail/Rammus W while using Purge, and that one of his favorite items isn't capable of being bought by him.

Snake Prince1 votes

no . :)

Big Black Croc6 votes

Man, ur probably one of those players that play the pre rework, then shit on the rework because its not there play style.

SpaghettiVase3 votes

"X rework was a failure because I don't like it"

Snake Prince2 votes

Yes , argot was a lane bully similar to cassio that then brought original utility , and had tankiness with some good damage . Also brought on the table a armor shred for you and the team .

SpaghettiVase3 votes

what a coherent argument.

Daedric Etwahl1 votes

I agree that new Urgot was a success in bringing Urgot to modern days, but goddamn if I don't miss the old Urgot too, I had so much fun with him. He felt pretty dang good, actually

The Yetii Rider13 votes

[{quoted}](name=Snake Prince,realm=EUW,application-id=3ErqAdtq,discussion-id=GmuLIudv,comment-id=0002,timestamp=2017-10-12T15:42:00.554+0000)

you won't agree but , new urgot isn't better than the original one .

fcking failed rework once again .

You're right, no one will agree with that.

Auto killing someone with chainsaws is way too fucking fun t

maembe1 votes

I bet you prefer the old Warwick too

Snake Prince1 votes

no he was useless now he is really strong . i prefer old zyra and miss ap sejuani

DragonShea2 votes

Urgot being classified as melee would make him more like the ranged jugg he was meant to be. If he does become a melee champ then He can't use item 3085 but at least imaging the ranged item 3748 proc's Sweet mama that is gonna be some good stuff.

Big Black Croc1 votes

Sweet mama that is going to be some broken stuff.

Jobriq2 votes

While they're at it, can they take one of the morellonoms out of Zilean's recommended page, unless Riot really thinks he needs to buy two....

6Sfool1 votes

I was looking into Gnar builds, and I was excited as hell to try Triforce-Steraks on him again. The Mega Gnar procs were around 450. But then I realized that he gets no ad or passive in mini form.

Some champs just can't have nice things.

More from Gameplay

More by Bouncemaster Zac