Can we nerf Zyra's early damage?
So this has been bothering me for a while, why does Zyra have such amazing damage early in the game? Her abilities do decent but not amazing damage and have above average areas of effect. But what really gets me is that her plants are just fucking insanely good while requiring so little effort to set up. Go in for root and spam out two plants on top of your enemy right as they are caught, since it's a free ability with zero cooldown or refresh time.
I'd love to see little changes done, like maybe reduce the ranged plants attack range to something below the average range champions AA range. Or make them attack the nearest target unless an enemy champion is within a much smaller. Just do something about their auto target and attack range, it's insane that those things will still auto target even if you are like 500-700 range away. This is made worse since these plants also count towards Thunder Lord's so even if Zyra misses her root or AOE spell, she can still often trigger the effect simply because the plants get off 2-3 attack before you can get out of range (unless you have a gap closer).
Another way to deal with the issue would be to reduce the AOE that Zyra's abilities trigger the seeds. It feels like you get a free 150-200 bonus range on both sides of your abilities to trigger seeds, meaning that even if you miss your target you are still going to trigger seed pods.