Games are no longer fun, competitive, close, or teamwork.
This abysmal, almost unanimously hated preseason is nothing more than an imbalanced snowball fest. Half the champions are twice as effective as the other half and the game is full of uncounterable gimmicks now. 5k hp tanks now do as much damage as ADCs, and champions like malphite and the cow can 100-0 champions with 0 ap and full tank. Almost every game is decided by the first 5-10 minutes, as almost every lane is decided by the first kill or two. If you die you around the 7 minute mark you'll lose 2 levels on your opponent and cannot comeback in some match ups. This became the most popular game in the world because: it had 40 minute, strategic, and seesawing games. Each role had boundries and a certain job; tanks took the damage, supports provided the utility, and carries did the damage. The game was all about teamwork and skill. Flashforward to 2016, this game is about who picked a more OP or more recently reworked champion in Champ select,, who gets first blood, or who's jungler finishes sated rageblade first. This game is so much less about skill and teamwork than it was 2 years ago. You don't even need a team with you as a top lane bruiser now because you do as much damage and have as much HP as all of them combined if you get 2 kills in lane. You had the best formula in MOBA games, and that's what brought you success, and now you went and ruined it. It wasn't broke, you shouldn't have tried to fix it, now it is and you better fix it.