nerf heimer already
practically manaless champion that incessantly harasses you under tower with little room for retaliation. requires little to no effort to push with efficient punishment when trying to clear turrets.
practically manaless champion that incessantly harasses you under tower with little room for retaliation. requires little to no effort to push with efficient punishment when trying to clear turrets.
What nerfs would you recommend? Everyone cries out for change, but their ideas are never balanced usually. Your thoughts on what a proper nerf would look like without utterly gutting him?
make his turrets cost more mana, thus making him place them more carefully / tactically.
Limit turret duration or make them cost more mana, and make him unable to keep his RQ out while Zhonya'd, because that is legit a 0-counterplay situation there.
Turrents aren't really the problem IMO, its his w which does so much dmg it just pushes anyone out of lane.
To be fair his turrets are a pain in the ass too, mainly for melee.
Like if you have shorter range you will just end up eating rockets for free trying to clear them because they have too much health to be killed quickly, trying to slowly bring them down wastes too much time however as he will just drop a new one.
Malzahar, also a minion mancer, had his minions dropped to literally 1 hit from anything to stop them being a pain in the ass........and while doing so to heimer doesnt make that much sense it would still be good if it was either easier to clear his turrets or more rewarding to do so.'
Its worth noting that Zyra´s plants, a minion type that is very similar to heims turrets, also got hit with health nerfs for being too obnoxious...
Now malzahar's could be justified by his kit being a rather toxic mess, and Zyra with her deployment range of plants.
By at the same time, heimers turrets in their current state becomes such a absolute lockdown force that very few can actually do anything about him and the rest can only bend over or stay away.
Yea the counterplay there is back the fuck up. You don't engage Illaoi after she just got a 3 man ult and by god she's near unkillable during that time with all those heals and tentacles.
I agree on the mana though. It's ridiculous for a champ like Heim to have such poke and waveclear while not consuming such a large manabase. The champ should not be able to spam 4-5 E's and W's in lane and still have enough for a full rotation + ult.
^ almost always this. We are so quick to judge, but rarely do we offer a solution.
I would gut his late game, or at least his W and R>W burst. Auto-win in lane champ designs aren't a new thing in league,
but most of them have to really snowball to be useful later. Heimer doesn't really suffer from that issue. He can be 0/0/0 with decent farm and oneshot squishies with E>R>w.
Personally I feel these designs are toxic af, and they are CERTAINLY not fun to play against, but they've been part of the game for awhile now.
I meannnnn... he does a lot, but if you get close to him as a lot of people he's probably going to die. Like an ADC they do damage, but once you catch up to them they're gone.
you get close and he just drops his ult turret and kills you by not doing anything...
I meannnnn... he does a lot, but if you get close to him as a lot of people he's probably going to die. Like an ADC they do damage, but once you catch up to them they're gone.
Thats where his 20 mana turrets come in
Except if you are melee versus heimer it doesn't matter how much mana they cost. They could cost 50 or 60 each and you still wouldn't destroy them meaning he doesn't have to replace them. Also, the turrets aren't the problem he wins melee match ups. The turrets themselves do "meh" damage (it's like maybe 20 damage an auto in lane with celerity). It's when you run in a straight line and don't make an attempt to dodge the grenade which then causes you to get triple beamed that it's a problem.
There's really no way of making Heimer truly healthy by number tweaking. His entire playstyle of just sitting in lane and autopilot pushing in waves and being virtually invincible when around his 3 turrets is unhealthy. He insta-wins against melees and loses against ranged champions as they have the option of destroying his turrets w/o risking taking damage from them.
No amount of number nerfs will balance Heim. It's his kit that makes him oppressive to play against and makes him have extreme matchups where either side doesn't get to have fun or even play the game.
This is what I hate about Heimer.
You don't "beat" heim.
You just afk farm.
I remember a game I had where my first back i had 4.5k gold because I didn't bother fighting him
Nerf Swain while you're at it. They're both broken.
Why? He has no hp sustain nor shielding.
Fun fact , in preseason Heimer already got a huge nerf for no real reason , he wasn't even popular or picked that much , imagine if they didn't nerf him ? As from what I remember the nerf was his R Q damage was halfed ? something like that idk
He had a disgusting win rate in high elo iirc
I miss old donger TBH.
We went from playing around turrets to just spam w and watch your enemy die.
At least you can dodge this W.
As someone who mained the Donger when i first started playing this game my suggestion would be to get gud, Donger isn't even a good champion. Seriously if you're losing to Donger you're getting outplayed... or playing one for all.
You are wreaking with bias. Probably some 15 y/o that picked up the game after it became trash.
legit so unfun to play against... his mana costs need to be looked at.