@Meddler, Repetoir - Clarification on why Tahm Kench isn't "Sticky"...
When his passive has:
- No cooldown on other champions
- Decays AFTER 7 SECONDS
- Proc'd by a wide, long-reaching skillshot with a 30-70% slow (per level) with no decay,
- Same skillshot can execute a 1.5 SECOND STUN
- All while DEVOUR SUPPRESSES THE TARGET AS IT MOVES THEM ANYWHERE TAHM WANTS
- And of course, Regurgitate spitting them any direction Tahm wants (and dealing damage but not the point).
How can this not be defined as sticky? How? Please explain to me what sticky means if it's not inclusive of Tahm having a slow that often cools down before it's even over, the same slow being a more-difficult-than-average skillshot to dodge, a passive that is easy to stack and can easily result in a STUN, and the entire Devour+Regurgitate capacity? I don't understand how those are healthy mechanics.
Tahm's passive needs to at least start decaying SOONER (7s -> 4s), his Q needs to be more narrow (it's almost a pseudo-AoE), and the length needs clarity (its visuals often don't look it). He can be excessively difficult to play against and a lot of the time he feels outright unfair because his mechanics are so one-sided. A massive slow, stun, suppress, and w/e Devour/Regurgitate are classified as that can be charged from a tanky champion just doesn't feel okay.
though a certain scorpion was nerfed for this,...).
and
to deal moderate damage.