How do you built pure tank and still die in 2seconds
[zombie-brand-mindblown]
Seriously, HOW?
Can we lower the prices of tank items? So at least tanks can have a midgame?
[zombie-brand-mindblown]
Seriously, HOW?
Can we lower the prices of tank items? So at least tanks can have a midgame?
maybe dont tank the entire enemy team under their own fountain
Lower the price for warmog and visage

[vlad-salute]
That will be a huge buff for Mundo
That will be a huge buff for Mundo
Please don't make me think about it. Mundo is already OP enough as it is.
Because you likely got caught out by multiple people.
No tanks die in 2 seconds though.
No tanks die in 2 seconds though.
It's generally 3-4 before you die in a no one is fed situation, that's correct. If anyone is fed though 2 is definitely doable. Still feels like ass tho, like you are winning by playing grey screen simulator. It's why i stopped playing tanks this season
Because your stats don’t exist. Take EVERY piece of armor you have. Now reduce it by 51.6%. That’s your real armor after the enemy nukes it.
Now take your magic resistance. Now reduce it by 40% and then an additional 36 flat. That’s your real mr.
And stacking hp is a joke. You litteraly just become a tool for the enemy team to lifesteal off with the inevitable Bork.
Idk about you but I still see beefy champions like
etc take awhile to kill if they're played well.
Being a tank doesn't mean being invincible. It means taking longer to kill than a squishy champion if played well while usually (but not always) having decent utility abilities to help out your team. [sg-syndra]
The reason these champions are some times hard to kill are because ( not disregarding your point because it is a fair point)
gets a stupid amount of Damage reduction from his ult up 75%
Also has damage reduction up to 40% AND can gain resistances from W up to 26 armor and MR puls scaling
gets infinite scaling HP with R
R heals for a ton but if you apply GW on him its actually a lot easier to kill
Has damage reduction and gets free stats from his W
almost doesn't build any tank items at all she just heals for a shit ton with
gets a really strong amount of armor and MR from W
I actually disagree with this one unless if a team is full AD hes actually not that tnaky reason why people just build him full AP rather than tank
R increases his HP up to 600 and heals for a ton really often with passive
gets a little bit of free armor and MR from W passive but when shes below I think 40% HP that number doubles
sort of the same deal as
but i do feel Rammus tank is better than tank malphite because he can go After shock effectively
Passive gives a ton of free resist but after shes hit 3 seconds later she will die fairly quickly
gets a shield and can block all damage from auto attacks
gets a shield and infinite scaling HP for just playing the game lol
basically has 2 HP bars lol
There is a few points im trying to make here and the first point is
only 4 of these champions are Top lane tanks which is what majority of people are upset about and both
and
are almost never picked. (not counting juggernauts or malphite because no one whos trying to win builds malphite tank see here https://www.probuilds.net/champions/details/Malphite
Other point is that they all have really good abilities/ passives that make them tanky but once they buy a
or a
they are basically an AD carry with 4k HP and no damage and this is the issue for at least top lane tanks because you bend over all lane phase because you get shit on by most meta top lane champs mid game is when youre the tankiest and late you actually die instantly after engaging to just about everybody and to mention their are just some champions that just SUCK at killing tanky champs such as

its mainly top tanks who have it bad because they build the actual tank items such as
support tanks have the luxury of being able to have a 1 fellow teammate with that almost at all times and support items are much cheaper and do just as good of a job as a main tank's items. Top tanks cant really build items like
or
until it gets later in the game to where they can use them effectively
Again fair points I do feel how long tanks live is exaggerated a little bit they dont really get one shot but I do feel they die way too quickly for spending all of their gold throughout the entire game to not die
Idk about you but I still see beefy champions like
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etc take awhile to kill if they're played well.
Being a tank doesn't mean being invincible. It means taking longer to kill than a squishy champion if played well while usually (but not always) having decent utility abilities to help out your team. [sg-syndra]
Playing well for a tank is very difficult. It means play back like a pussy and hope one of your other teammates has a ranged cc to help start a fight so you don't get blown up and cc'd yourself. Tanks are no longer a frontline like they use to be. They're this weird bruiser but not really. I've seen Riven do more work on a team than any tank I could have picked. A tank should be able to survive far longer than a Riven in a teamfight who is also killing anyone that gets near her. A tank should at least be able to have three or four times her defense since he can't nuke someone like she can. Stuff like that.
I play tanks all the time and definitely don’t die in 2 second.
Maybe you are playing wrong ?
Price isn't an issue; the items already cost less than offensive items. The three issues are the items don't give any stats, the fact that most defense scales with only two stats while auto-attacks scale with four and offensive abilities scale with three, and the fact that anyone building defense has to build against two damage types while anyone building offense has to build for only one.
Alistar can decrease tower shot to 20 dmg per hit....so just go alistar :)
Prove it!
Absolutely not. Tanks dont die nearly as fast as people say they do. if they do, u build them wrong.
Not disregarding that tank items are pretty bad right now but the thing I do is:
Always take after shock if you can reliably use it. Grasp would be good if you have any real potential of fighting or trading with your opponent which in toplane at least is almost never most the meta picks will completely destroy you in trades and if you engage any fight youre probably just gonna die instantly without after shock
Take conditioning a very underrated rune imo it will often give you about 30 free armor and MR
over growth is obvious not an insane rune but its better than the other 2 options
and double resist runes for who ever your opponent is
I take inspiration for biscuits and time warp and buy
to have some sustain
once in game I type to my jungler to leave me alone and camp other lanes because giving me any sort of lead means nothing if im against a
ect. they will still shit on you so just bend over and try not to die.
last but not least hope your team doesn't int or mental boom before you can even effect the game.
[galio-happy]
Not disregarding that tank items are pretty bad right now but the thing I do is:
Always take after shock if you can reliably use it. Grasp would be good if you have any real potential of fighting or trading with your opponent which in toplane at least is almost never most the meta picks will completely destroy you in trades and if you engage any fight youre probably just gonna die instantly without after shock
Take conditioning a very underrated rune imo it will often give you about 30 free armor and MR
over growth is obvious not an insane rune but its better than the other 2 options
and double resist runes for who ever your opponent is
I take inspiration for biscuits and time warp and buy
to have some sustain
once in game I type to my jungler to leave me alone and camp other lanes because giving me any sort of lead means nothing if im against a
![]()
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ect. they will still shit on you so just bend over and try not to die.
last but not least hope your team doesn't int or mental boom before you can even effect the game.
[galio-happy]
Pretty sure flat hp runes were mathematically proven to be better than double resist (your lane opponent) bc the amount of armor mr are such a joke
see I always felt the opposite 90HP at level 18 feels so pointless sure a little extra HP never hurt nothing but with the armor or MR rune I get it all instantly at level 1 if you go double armor you get 12 armor almost a full
and typically most tanks build
so I can buy a
and maybe a
or
depending on how lane goes first back and have a little bit of armor to back it up
Not disregarding that tank items are pretty bad right now but the thing I do is:
Always take after shock if you can reliably use it. Grasp would be good if you have any real potential of fighting or trading with your opponent which in toplane at least is almost never most the meta picks will completely destroy you in trades and if you engage any fight youre probably just gonna die instantly without after shock
Take conditioning a very underrated rune imo it will often give you about 30 free armor and MR
over growth is obvious not an insane rune but its better than the other 2 options
and double resist runes for who ever your opponent is
I take inspiration for biscuits and time warp and buy
to have some sustain
once in game I type to my jungler to leave me alone and camp other lanes because giving me any sort of lead means nothing if im against a
![]()
![]()
![]()
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ect. they will still shit on you so just bend over and try not to die.
last but not least hope your team doesn't int or mental boom before you can even effect the game.
[galio-happy]
Also... aatrox is weak af rn, if you are someone like poppy who has actual damage you can win that lane pretty easily. I can also tell you that illaoi poops on almost all tanks but if you get a jg gank 6+ seconds after she ults she is dead meat no matter how fed. All the rest... yeah, don't pick a tank into any of those or jax if you value your non-suicidal tendencies
Yes he has been getting nailed with some nerfs but I put him there because I know in his more meta time he was really difficult to play against as a tank. It was kinda stupid of me not to mention Jax but I guess I cant list all the champions XD
Not disregarding that tank items are pretty bad right now but the thing I do is:
Always take after shock if you can reliably use it. Grasp would be good if you have any real potential of fighting or trading with your opponent which in toplane at least is almost never most the meta picks will completely destroy you in trades and if you engage any fight youre probably just gonna die instantly without after shock
Take conditioning a very underrated rune imo it will often give you about 30 free armor and MR
over growth is obvious not an insane rune but its better than the other 2 options
and double resist runes for who ever your opponent is
I take inspiration for biscuits and time warp and buy
to have some sustain
once in game I type to my jungler to leave me alone and camp other lanes because giving me any sort of lead means nothing if im against a
![]()
![]()
![]()
![]()
ect. they will still shit on you so just bend over and try not to die.
last but not least hope your team doesn't int or mental boom before you can even effect the game.
[galio-happy]
huehuehuehuehuehhueeuheuehuehuehuehuehueu
Well as much as a I hate playing a tank against vayne I understand that is what he is meant to counter tanks same as Fiora but shes played more top lane is why I put her there
Not disregarding that tank items are pretty bad right now but the thing I do is:
Always take after shock if you can reliably use it. Grasp would be good if you have any real potential of fighting or trading with your opponent which in toplane at least is almost never most the meta picks will completely destroy you in trades and if you engage any fight youre probably just gonna die instantly without after shock
Take conditioning a very underrated rune imo it will often give you about 30 free armor and MR
over growth is obvious not an insane rune but its better than the other 2 options
and double resist runes for who ever your opponent is
I take inspiration for biscuits and time warp and buy
to have some sustain
once in game I type to my jungler to leave me alone and camp other lanes because giving me any sort of lead means nothing if im against a
![]()
![]()
![]()
![]()
ect. they will still shit on you so just bend over and try not to die.
last but not least hope your team doesn't int or mental boom before you can even effect the game.
[galio-happy]
You and I are kindred spirits the way you wrote all the woes I'm experiencing.
Hahaha because its true
Just don't play tanks 4head...
Really though, I hate it. I think the defensive stats need to be revised.
There are fucking adaptive offensive stats so maybe give some adaptive defences too. Something that reduces both physical and magic damage. Or give items that reduce damage straight up. Like -20% incoming magic/physical damage after mitigation.
You play against Fiora, Vayne, and Master Yi and proceed to go in 1 vs 5. That is how you die as pure tank in 2 seconds.
S9...
Some champs ignore defenses almost entirely thus they are meaningless if said champs are present x)
You know it's bad when even hashinshin is saying tanks are too weak now.
You don't. At least not in League.
Did you not have Aftershock/ Guardian/ Grasp?
Where you playing an actual tank champion?
Where you caught alone by three or more people?
Did you actually build full tank items and not off tank?
Where you caught at full health?
Where you ahead?
Where they behind?
Do you have actual video evidence?
If the answer to two or more of these is no then either you’re not playing an actual tank, you don’t know how, or you’re whining because you just got beat. And this is coming from a guy who LOVES full tank champs.
Right now they’re fine. Damage is maybe still a weee but too high, but most of that is champion specific nowadays and not the entire game. It’s no longer a problem that needs to be overblown.
How do i build full lethality, 500AD Nocturne and still not be able to kill a ADC in a full rotation? Idk man, game is busted. Play a meta tank, they tank longer to die.
True damage, percent pen Split damage types, halved regen These are a tank's most hated foes, ignore your strength with every blow...
But a greater foe yet strikes you down And spits on you, prone on the ground, Damage values have far surpassed Your measly health, resistances massed
Tankbusters though they may be eager provide something now far too meager what need have they to pierce your wall? Overwhelming force fells all!
I have 4 words for you.
True damage and mages.
AP users basically do true damage all the time and MR is useless. The only MR "tank items" in game worth anything are Boots and Spirit Visage and you don't take either for the MR.
Seriously spell pen needs to be gutted.
The lowering of tank item costs would make them too affordable and effective on non-tank champions. A kassadin could safely pick up Abyssal Mask without much consequence because it's cheap, makes him more durable, and still gives him a little damage. AD assassins could run Dead Man's Plate for the extra auto damage without sacrificing too much.
its all about payoff. There are many other, more useful items that an assassin can buy with 3k gold. If you lower the cost of tank items below that threshold, they risk making assassins and other non-tanks too powerful, causing the meta to basically turn inside out and upside down through their ass, and become something I really really don't want to see.
If tanks didnt have so much damage as well, I woulda agreed with you.
If you die in 2(!) seconds as pure tank you are probably 5 lvls below everyone.
Because you think you can 1v5 and not die immediately.
Also, DPS counters tank stats. Doesnt matter how tanky you are when youre getting beat on by a DPS.
Play better, position better, use your utility better.
we must lower the price of tank items when they can already complete an item with half their opponents cs? ha