@Riot; State of Evelynn in 2016 and future rework (History of Evelynn, Warning Long)
http://na.op.gg/summoner/userName=dominick+destine As a legendary Evelynn player, I have the following to say;
Historically; Eve tier was a tier that was all on its own, it was high, mid and low tier and then Eve tier because of how terrible she was. Regardless of that I had a lot of fun playing Quadra Sunfire troll stalking Evelynn, using her old Stealth Walk which lasted 40+ seconds, just standing next to someone as their health slowly drained and trolololing all the way to the base. This was one of her only viable gameplay modes. (NOTE: Timeline after S1 becomes a bit muddled)
Evelynn then went through a phase where she was brokenly overpowered because they slightly buffed her ultimate (Malice and Spite) alongside "Revive" which let her execute herself to monsters (Humiliation) and revive with massively boosted movement speed and HP, while retaining the level advantage against other enemy junglers or laners whom she could easily stalk.
This meant they needed to absolutely bury her with ultra nerfs, making her absolute garbage. Hence the rise of "Eve tier".
Fast forward about a year and a half and they completely reworked her into something similar to her current iteration; Hate Spike was now a linear, close range skill-shot with a fast traveling missile (This was massively nerfed), Stealth walk became Dark Frenzy, which had double movement speed boost (One passive (Bonus MS by striking enemy targets), one active, now it only has the active speed boost), Ravage was magic damage and Agony's Embrace was Maximum HP damage with double the AP ratio that it has now (100 AP =1% HP, used to be 50 AP = 1%HP bonus).
HOWEVER; Her stealth, stealth walk, was absolutely atrocious, the radius was so large that it was almost impossible to ever stalk anyone. So this left her in a bad position where her invisibility was practically useless but her abilities were very strong on their own.
They buffed her invisibility and slightly nerfed her abilities which excised her weakness making her an absolute monster for a full year. Having amazing stalking abilities, huge burst and amazing synergy with Deathfire Grasp.
Deathfire Grasp was nerfed. Agony's Embrace was nerfed. Ravage was nerfed. Hate Spike missile speed was chunked so mid Evelynn viability was removed. Her mana costs were increased. Her base stats were chunked.
She was gutted so badly that she returned to Eve tier. Fast forward to about.... S4. NEW CHANGES They very slightly reworked her by making Ravage apply on-hit effects but made it physical damage. They changed her stealth timer to decrease every time she hits her ult making her invisibility more available. This improved her mechanics and gave her a new burst rotation through on-hit interactions.
Fast forward to S5 ; The jungle was reworked and Enchantment Magus was replaced with Enchantment Runeglaive. This strangely made Evelynn viable again but also the addition of Hunter's Potion covering her weak sustain... leading to Evelynn nerfs because of her interactions. Then she got Sejuani'd because the main item she interacted with was nerfed anyway (Runeglaive) and eventually removed altogether leaving Evelynn in bad condition.
Fast Forward to S6 ; THIS IS THE IMPORTANT PART Evelynn is now up for a rework and it is understandable. She is arguably the most feast-or-famine character in the game. You gave her a combo basis with Agony's Embrace over Malice and Spite, you gave her a solid non-assassin basis with on-hit interactions, you (unfortunately) damaged her early game with leveling scaling.
Here is what I beg you to NOT do;
- Don't 'fix' her early game. She needs to have terrible early clears in order to justify her early gank potential.
- Don't eliminate her hybrid scalings but DO stop this leveling-spell scaling bullshit, what other champion was saddled with such a penalty?
- Boost her stats per level. Her early game must be bad but in order to prevent her from falling off so hard is give her better stats per level rather than having some of the worst of all stats per level across the board , especially within her class.
- For the love of god, fuse Dark Frenzy with Stealth Walk so she can get a real skill in its place. Dark Frenzy is a shadow (Pun intended) of what it used to be
- Don't cave in and give her an assassination ult. Her current ult is necessary for decision making and team-fight presence, she doesn't need to be Rengar.
- FIX HER ULTIMATE SHIELD, I've died countless times ulting someone when I'm near death, the ultimate going through but the shield not activating. That is one of the most frustrating bugs I've ever seen.
- Finally, please give better stickiness; Prior to the nerf of Dark Frenzy she was the stickiest champions in the game but she got her movement nerf and at the same time League of Mobility came into play. Everyone has a dash and Evelynn gets less viable with each escape mechanism and defensive mechanism added. Make her stickier, for the level of risk involved in her gameplay (No stuns, no slow outside her ult, no built-in sustain, no gap closer, etc.) she needs to at least be able to catch anyone.
Thank you, I hope your future rework of Evelynn does not miss the mark (Cough
Cough)
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? It's way funnier than AP Eve u.u