@Riot, Can we make Cassiopeia have more relevant spells other than her E please
It's not fun to be useless at any range more than 700 units. For fun, let's do some math.
Current Cassiopeia: Q: 75/115/155/195/235 + 45% AP W: 10/15/20/25/30 + 10% AP E: 55/80/105/130/155 + 55% AP R: 150/250/350 + 50% AP
Old Cassiopeia:
Q: 75/115/155/195/235 + 80% AP W: 25/35/45/55/65 + 15% AP E: 50/85/120/155/190 + 55% AP R: 200/325/400 + 60%
Let's say we're looking at an end game Cassiopeia. The current Cassiopeia would have 1000 AP with a full build, and the old one would have 600 AP, more or less, right? Now, let's compare the damage
Current Cassiopeia: 1000 AP
Q: 235 + 45% AP = 235 + 450 = 685 W: 30 + 10% AP = 30 + 100 = 130 damage per tick E: 155 + 55% AP = 155 + 550 = 705 R: 350 + 50% AP = 350 + 500 = 850
Old Cassiopeia: 600 AP Q: 235 + 80% AP = 235 + 480 = 715 W: 65 + 15% AP = 65 + 90 = 155 per tick E: 190 + 55% AP = 190 + 330 = 520 R: 450 + 60% AP = 450 + 360 = 810
So, in the most OPTIMAL situations for both Cassiopeia's:
- Old Cassiopeia does 30 more damage with her Q
- Old Cassiopeia does 25 more damage with her W PER TICK, full duration wise, Old Cassiopeia deals 175-225 more damage.
- New Cassiopeia does 190 more damage with her E
- New Cassiopeia does 40 more damage with her R.
Now, this might not seem so bad... Except for the fact that new Cassiopeia MUST have 500 stacks and full build to reach this comparison. You need Rabadon's Death Cap, first Dragon bonus, and probably an elixir and a ton of other high end AP items to reach that 1000 AP. At 100 stacks, you earn 5% more ability power, at 250, 10%. At 500, you earn 30% additional ability power. Cassiopeia's 500 stacks is a HUGE powerspike, or should I say, a HUGE disadvantage until you reach it. Until you reach those 500 stacks AND have a death cap, the bonus AP is worth basically nothing. 5% and 10% are MINUSCULE, especially without a full 6 item build, Death Cap, and dragon, etc. Let's not forget you won't be getting any AP for some time as Cassiopeia because you NEED a tear or catalyst to sustain yourself.
And let's not forget that getting a 6 item build and 500 stacks usually takes at least 40 minutes, and that's being a generous. Most games are ending in 20-30 minutes now.** New Cassiopeia only surpasses old Cassiopeia at the very late game, and the vast majority of games don't even get to that phase now.** And despite that, her Q and W, her poison spells, are still weaker than they were prerework. Can you imagine how incredibly weak Cassiopeia's kit is until the very, very late game?
Cassiopeia's Q, W, and R are have all been made unfathomably weak, for the sake of her steroid induced E.
I'm not going to ask for a reverted Cassiopeia anymore, because that's impractical, so I'll ask this instead.
Can Riot PLEASE buff Cassiopeia's spells that aren't Twin Fang? SHE SHOULD HAVE MORE THAN ONE RELEVANT ABILITY IN HER KIT. Cassiopeia is super weak right on the whole right now, especially in such a snowbally meta. It's not like she doesn't need some buffs anyways. I'd be willing to loss the poison amp on Twin Fang in exchange for the poisons to be stronger themselves.
Cassiopeia is a squishy, immobilie, and at-least-now short-ranged mage, with her only hard cc being her unreliable ult. Most of the time, she can't afford to get and stay close enough to spam her E all the time if she doesn't want to die. She needs to have her other spells be relevant. Not to mention, having one meaningful ability in a kit and the rest being trash just feels awful, from a gameplay stand point.

