According to Riot tanks shouldnt deal too much damage that why sunfire got gutted
And then we have

But
cant have 30 extra damage to his E rank 5
But cho/gragas/galio/zac/sejuani can have max hp damage/true damage/massive base damages and more CC than malphite
But guys tanks shouldnt do damage that why we gutted nautilus we dont even bother buffing malphite volibear just dosent even see play and so on!!
But we can give 2.3k true nuke on cho with 2 items because why no but god forbid if we give 30 extra damage on Malphite E
10% max hp damage as passive? nah balanced 30 MAGIC DAMAGE ON RANK 5 E? quick revert that buff NOW
max hp damage spammable and ganks from 2000 range plus massive Hard CC? Balanced 30 magic damage? NERF NAW
Stun every 3 second and mobility plus max hp damage plus AOE massive damage combined with hard cc? balanced...30 magic damage? Fire the person who have that idea...
What a guy who can spam and wave clear all day because 400 mana pool bar? with max hp damage and damage reduction and so on? balanced! 30 magic damage? Call everyone Riot has gone bankrupt
That riot logic
Oh and btw sunfire is still useless! but gragas and cho can have 56% win ratio but god forbid if malphite sees some play he is not LCS material i am right? while gragas "OMG THAT ULTI OMG CROWD DO YOU SEE THAT ULTI? OMG OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" its like orianna...same stuff never nerfed while she broken picked in every big tournament but we dont nerf because "OMG 5 MAN SHOCKWAVE OMG SHE DELETED THEM OMG PENTA KILL OOOOOOOOOOOOOOOO" while orianna have
as an item but we dont see any problem right? nah..
Gj riot
with CC on all 4 spells, 3 of them hard CC, they shouldn't be high damage threats. same for Zac with his 3 disruptions
are super niche and none of them have CDR).