According to Riot tanks shouldnt deal too much damage that why sunfire got gutted

Giggling Granny··10 votes·2,553 views

And then we have

Chogath Gragas Galio Zac Sejuani

But Malphite cant have 30 extra damage to his E rank 5

But cho/gragas/galio/zac/sejuani can have max hp damage/true damage/massive base damages and more CC than malphite

But guys tanks shouldnt do damage that why we gutted nautilus we dont even bother buffing malphite volibear just dosent even see play and so on!!

But we can give 2.3k true nuke on cho with 2 items because why no but god forbid if we give 30 extra damage on Malphite E

10% max hp damage as passive? nah balanced 30 MAGIC DAMAGE ON RANK 5 E? quick revert that buff NOW

max hp damage spammable and ganks from 2000 range plus massive Hard CC? Balanced 30 magic damage? NERF NAW

Stun every 3 second and mobility plus max hp damage plus AOE massive damage combined with hard cc? balanced...30 magic damage? Fire the person who have that idea...

What a guy who can spam and wave clear all day because 400 mana pool bar? with max hp damage and damage reduction and so on? balanced! 30 magic damage? Call everyone Riot has gone bankrupt

That riot logic

Oh and btw sunfire is still useless! but gragas and cho can have 56% win ratio but god forbid if malphite sees some play he is not LCS material i am right? while gragas "OMG THAT ULTI OMG CROWD DO YOU SEE THAT ULTI? OMG OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" its like orianna...same stuff never nerfed while she broken picked in every big tournament but we dont nerf because "OMG 5 MAN SHOCKWAVE OMG SHE DELETED THEM OMG PENTA KILL OOOOOOOOOOOOOOOO" while orianna have item 3165 as an item but we dont see any problem right? nah..

Gj riot

33 Comments

Bańg5 votes

gragas being left in his current state while malphite is as he is is proof the balance team is completely and utterly moronic.

gragas needs to be gutted HARD.

hes allowed to deal insane damage going full tank but malphite does absolutely nothing if he misses his ulti.

gragas e is broken beyond belief when it comes to how its designed and how little counterplay there is to it due to its disgusting hitbox.

if u pick malphite and cant land ulti you are a walking ward.

Arakadia1 votes

Malphite is still a significant threat just due to how durable he is. But your right, his ult eats way too much of his power budget.

Ahristocats5 votes

tanks should not have RELIABLE damage that's what repertoir said, which is why sunfire was nerfed

Giggling Granny1 votes

So gragas and cho should be gutted? because last time i check their damage is reliable dont you think? or you gonna tell me that 3000k spend on item is more reliable than spending 30 mana for 12% max hp AA??? you tell me

Ahristocats3 votes

yes, cho should be nerfed and he's being nerfed atm

gragas on the other hand, his damage are in no way reliable, maybe he can use a nerf on his W damage his E hitbox is the problem

Giggling Granny2 votes

His E is broken

His W is overloaded

His R is just an easy Oriannas Ulti with just bigger numbers

But no man sunfire was the problem

Sanctimonious1 votes

Gragas is actually really strong right now. He's basically AP Gragas from season 3.. My one friends really into the gragas community and says that the nerfs are fine.

Big Lincoln1 votes

these tanks are pretty reliable though

chipndip11 votes

Some cases, yeah, but other cases, not as much. I think the AMOUNT of damage they get on cc abilities can be shift over to non-cc abilities, or less reliable scenarios.

Big Lincoln1 votes

all the reworked ones can pretty reliably put the hurt on people though

and im gonna keep saying it, they just have too much cc to be healthy

chipndip11 votes

But people don't want tanks to HURT. The last thing they can do is cc. People need to open their minds about damage dealing from non-damage roles if we want non-damage roles to not double up on their main contributions.

Big Lincoln1 votes

i want riot to not fuck up the old and functional tank design where they had one or two cc spells and then some damage stuff

these champions Sejuani Poppy with CC on all 4 spells, 3 of them hard CC, they shouldn't be high damage threats. same for Zac with his 3 disruptions

tone down their CC and we can raise their damage output

chipndip11 votes

You DO realize that Sejuani was initially Sejuani'd because she stayed on the field way too long while providing highly reliably ambient damage to foes, right? Poppy's old self was a HOT mess, and I don't think we have to discuss that in detail.

People hate it when tanks hurt, regardless of the amount of cc they provide. Sej use to have less access to hard cc and people loathed her just as much as you do right now. Seeing how the entire point of tanks is lock down, I don't think stripping that is the way forward. Doing that would be us literally going one step backwards in time.

Phyuq Yiu3 votes

Malhpites R E combo. Lets say you're level 11 and you R E some scrubs. 300 from ult 200 from E +40% TOTAL armor... hmmm. If you really wanna do sick burst damages with malph get some magic pen. Marks, boots and maybe the tlords mastery, fuck coc, you already won the fight with R E.

Arguing for tanks to do more damage is annoying and why I don't play tanks because they arent tanky unless your team is ahead. Instead they just have good damage and cc...

Giggling Granny1 votes

Gragas lets say you lvl 11 your R-E combo would deal 300 damage +280 damage

If you really wanna do sick burt damage with gragas get some defensive items marks boots and maybe the GoC mastery fuck thunderlods you already won the fight with R-E

As you can see the differents here...because GRagas have more CC more damage and more tankiness than Malphite and i didnt mention better mana pool for lane to spam better...

So that why i ask for MALPHITE and other tradional tanks that are left in dust because gragas/Cho/zac/etc have more damage more MAX hp damage true damage and 3 different ways of HARD CC while malp have only one hard CC on his ulti..while zac and gragas have them or their basic kit and their ultimates are hard cc too

So you were saying?

Phyuq Yiu1 votes

If they are both building tank then they do close to the same damage (armor scaling), only thing is everybody who gets hit my Malphs R should get hit by his E also. Malphite wins the whole teamfight, Gragas fucks up 1 dude and throws a few out of position. Shit makes me want to play Malphite lmao. Especially now that everybody wants to play AD champs.

Rainfall3 votes

Meddler shat on tanks,then told them,hey you want to be usefull? build support items. Then when people said,hey if i wanted to buy support items i would pick support and started picking fiora and yasuo in every game he nerfed them too.

Giggling Granny1 votes

the problem was that tanks that werent strong in the first place become useless and tanks that were supposed to be nerfed are just stupid broken...

I Main Swain1 votes

why include sejuani in this? she's really not op at all, honestly as far as her identity that she's supposed to have goes shes utter garbage. they traded her teamfighting goddess-like power for a stronger early game and better snowball/burst capability, which nobody asked for or wanted.

Giggling Granny1 votes

because of raw damage! sej have huge amount of damage when she is tank but riot goes crazy for 30 extra magic damage

Arakadia1 votes

Well tbh Malpjite is not fair or healthy. He isn't a massive outlier, but stuff like his ult, and spam Q in lane isn't fair.

Giggling Granny2 votes

spam Q his lane? 70 mana on 280 mana pool bar? what?

While galio have 400 mana?

WHATTTTTTTT?

If malphite use 3 times his Q he is oom...and the damage of his Q wanna know it? 70 DAMAGE 70 FREAKING DAMAGE..

Wanna know galio/Gragas/Cho damages? 103 +6% max hp damage that the lvl 1 damage of galio..

Oh did i mention that malphite have one of the lowest mana regen in the game? yeah..

Now gragas

400 mana pool again 60 mana cost for his Q for 80 damage +150% after 4 seconds but i stay on 80 damage which still is stronger than malphite

Cho gath mana 280 same as malph but dont forget his Passive restore mana and he have bigger mana regen than malp but lets continue 60 mana cost 80 damage with 100% ap ratio vs 70% malp...

so tell me again how malp is a spammer in lane

Arakadia1 votes

spam Q his lane? 70 mana on 280 mana pool bar? what?

What item do most malphite players rush? What stat do they often buy? Oh they like mana. To spam Q.

While galio have 400 mana?

Galio is part mage and has totally different mana costs.

If malphite use 3 times his Q he is oom...and the damage of his Q wanna know it? 70 DAMAGE 70 FREAKING DAMAGE..

Oh lets totally forget about any AP he has, if he puts any extra points into his Q, mana regen, bonus mana per level, mana/mana regen runes/masteries, etc. And the fact that everyone else has super low health bars so 70 damage is a fuck ton more than you make it out to be. Especially for being targeted and a movement steal.

Wanna know galio/Gragas/Cho damages? 103 +6% max hp damage that the lvl 1 damage of galio..

Oh and lets also leave out that Galio's Q CAN BE DODGED, requires you to STAND in a small area, and is on a MAGE TANK who is supposed to do damage.

400 mana pool again 60 mana cost for his Q for 80 damage +150% after 4 seconds but i stay on 80 damage which still is stronger than malphite

Nerf gragas I hate his guts. Sure. But atleast you can dodge 3/4 of his spells unlike a certain cancer rock I know.

Cho gath mana 280 same as malph but dont forget his Passive restore mana and he have bigger mana regen than malp but lets continue 60 mana cost 80 damage with 100% ap ratio vs 70% malp...

Cho also deserves some nerfs. He is also not the healthiest champion.


Did you notice that every single champion you compared Malphite too was/is also considered cancer/unfair/badly designed/against what Riot has done in the tank update?

Iota Theta1 votes

{quoted}

What item do most malphite players rush? What stat do they often buy? Oh they like mana. To spam Q.

The correct answer is actually mana and armour. Armour, because he's an armour scaling tank, and mana because he has high mana costs on a low pool.

If Malph rushes IBG or Frozen Heart, it's not just for mana. The extra armour is very important for him as well. IBG, if I'm correct, replaced Sunfire as a rush item because Malphite needed help with waveclear once Sunfire was nerfed. Even then, he has to first farm up to buy one of those items. Glacial Shroud helps some, but if you're spamming Q until you finish one of those, you're gonna run oom real quick, and then you have terrible waveclear as you can't use W or E.

Oh lets totally forget about any AP he has, if he puts any extra points into his Q, mana regen, bonus mana per level, mana/mana regen runes/masteries, etc. And the fact that everyone else has super low health bars so 70 damage is a fuck ton more than you make it out to be. Especially for being targeted and a movement steal.

At least according to his most frequent and highest winrate builds, Malphite builds 0 AP outside of runes (approx 15 AP) and no mana related runes. Tiny bit of extra AP in masteries, but again, no mana related masteries, focusing more on tank stats. Those full AP Malphite's are more outliers who just like nuking with that 100% AP ratio on his fast, gap closing, AoE knockup ult.

Personally, unless it's an AP matchup in toplane, I max W first so my opponent does less damage while also increasing waveclear power (since both W and E scale with armour). AP matchup...even then it depends, do I want waveclear or high mana cost poke?

Don't get me wrong, he has an outdated kit (thus mostly point and click). The only shuffling of his kit outside of numbers was when they swapped the active and passive on W. He needs a full rework and not simply a little Garen-esque skill expression (but that comes down to how prioritized he is, which is clearly not much). At least he's balanced early enough around mana costs and lower range so he has to get close to actually fight, which he can't do that well for teamfights without his ult because, well, it's his only mobility. Oh, and CDs, because CDs are OP.

Arakadia1 votes

I agree. Not much to say cause you worded it right. But he does bring AP runes it sounds like and Giggling Granny did not count a lot of things.

Iota Theta1 votes

{quoted}

Well tbh Malpjite is not fair or healthy. He isn't a massive outlier, but stuff like his ult, and spam Q in lane isn't fair.

His ult is definitely unfair (100% AP ratio..hate that it has that). It's a terrible idea to spam Q though given the mana cost, at least until IBG or Abyssal.

Asayake 5150glow1 votes

It's not that Malph needs buffs.

it's that the others need nerfs.

Also Malphite has a horrifying lack of skillshots that means his damage and results are much weaker for it.

rtbf2216514121 votes

[{quoted}](name=Giggling Granny,realm=EUNE,application-id=3ErqAdtq,discussion-id=dsl1GXvf,comment-id=,timestamp=2017-07-22T20:32:45.858+0000)

while orianna have item 3165 as an item but we dont see any problem right? nah..

I stopped taking this seriously after you posted this and haven't realized how much HP tanks have vs squishies and how that HP is actually enough to go 1 v 1 against a mage.

WoonStruck1 votes

Implying Orianna or Morello's aren't broken...

lol

DJMason881 votes

The problem with Morellos is that if you nerf it you are fucking over a lot of mages since it has no alternative. It's the best source of mana (RoA takes time to stack, item 3030 item 3070 are super niche and none of them have CDR).

WoonStruck1 votes

That's the thing. Being able to spam your spells should come with drawbacks.

Catalyst and Tear items have that. Morello's doesn't. They even made a mini-morello's so you don't run out of mana while building it.

That's what's stupid about it.

The item DESERVES gutting too much of everything you need, all in one cheap little package. The item easily offers more than Deathcap in total, and costs WAY less.

rtbf2216514121 votes

{quoted}

Implying Orianna or Morello's aren't broken...

lol

Implying you think 49% winrate is op.

i cant move wtf1 votes

Um.. tanks should be able to one-shot if they land their abilities so they can at least be viable. Right now they're worthless you just can't one-shot anything and you die in 15-20 hits from an adc... Upvote this man!

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