Can we allow Talon to cast spells mid-air[wall jump] already?
I don't understand why this isn't a thing yet. It was one of the most logically expected things he should be allowed to do.
Why can he cast R but not W for example? His Q range is a disaster, and I'd suggest it gets an ADDITIONAL range mid air since he's jumping from a higher place which should give him more range compared to a ground jump.
And speaking of wall jump, if you wanna consider the fact that irl you need to boost your speed to get the best out of your jump, shouldn't be
having the same mechanic? [A pre-wall jump or post wall jump movement speed steriod (post wall jump MS steroid is justified by the gravity and landing momentum)]
Here's my WISH LIST on how to make
's kit more interactive:-
- Talon is able to cast all spells mid air
- Talon's Q gains additional range mid air
- Talon gains a MS boost just before he jumps/post landing.
Not all of the above should be applied through, that would make him overloaded, but I must say Talon still needs a Passive on his E anyways, it best fits the MS boost.
J, unlike them, talon needs to hit 3 stacks passive + AA