Crits. Is it a problem?
Just something i've been thinking about for a while. Crits has a chance to allow you to deal double the amount of damage which is based on your %. With 10% crit chance it can win you a trade or even a duel against someone with superior items. It's essentially a system not based around skill but around luck.
One of the solutions I hear about recently is to rework the crits system into something like what Ashe has but if that happens then what would make Ashe unique besides a walking ult? Would Ashe's crit system even be usefully applicable in a balance perspective?
What are your guy's thoughts? Is the crit system fine the way it is or does it have room for improvements?
's innate,
's Hyper effect in mini-form,
's W) as well as
's Silver Bolts, where attacking an enemy three times in a row would "crit", though without dealing any bonus damage initially, and you could then modify those crits with innate effects (like the aforementioned mechanics) or bonus damage from items. The benefit to this is that it would keep crit as a DPS-focused mechanic, but would also keep its explosive power. It would also add a lot more gameplay and predictability to the mechanic on both ends (the player and their opponent), and could also have tons of potential for expansion: you could include all champions' crit animations for critical strikes, you could turn the aforementioned effects into crit modifiers (e.g. Vayne would deal true max health-based damage on every critical strike), and you could even get into crazy itemization expansions that could add crit modifiers of their own, and even apply to non-AD champions (you could have stuff like AP crit, tank crit or even support crit, none of which would make sense in the current framework). It would also allow a proper overhaul of current crit itemization, which is mostly pretty dry and uninteresting (
doesn't really enhance gameplay in any way besides contributing a chunk of extra damage, and yet is still the core marksman item).
: Passive
: Q, on fishbone form can AoE Crit
Q
Q, after using it, next auto within 6 second, is an enhanced auto crit
passive and Q
passive
passive second auto can crit and Q
E
passive, second auto can crit
mercury cannon W can crit with enhanced damage
Passive, can crit with enhanced damage
Q and enhanced Q, the bonus AD (and only that) can benefit from crit
E will make autos and Q crit on targets below 15% hp
Q, the bonus AD (and only that) can critical hit (and will still be magical damage)
R, while under its effect, if twitch critical hit 1 target, every enemy hit by the attack get critically hit.
Q can crit and will still be magical damage
Q base damage (and only that) can crit