I dont know how to feel about Turret changes

Skorch·10/24/2018, 5:00:34 AM·1 votes·1,122 views

They seem really strong, and while they needed a buff, this is quite large.

I am also worried about the complexity of turret plating, this makes the turrets stats vary heavily as you take it. Meaning it will either take forever to take, or die so fast the 3rd/4th/5th plate dont matter. I am also worried this is much of unnecessary complexity making it harder for newcomers. Some things, like the base of the game, I think I prefer simple.

They also give a lot of local gold, like A LOT of local gold, meaning if someone who is fed is splitting the turret, and they take it, it snowballs them even further.

Now these changes just got announced, so who knows how they will feel. But I am skeptical.

In case you are wondering here are the changes: [New] Turret Plating Each Plate represents 1000 Turret HP Armor and MR provided by Turret Plating: [40 + 30 for each plate destroyed] Gold reward per destroyed plate: [160 local gold (divided among nearby champions)] Bulwark: [+ 25 Armor and MR per nearby enemy champion past the first on destroying a plate]

Turrets Outer Turret HP increased from 3800 to 5000 Outer Turret Armor/MR changed from 55 to 0 (replaced by turret plating) Outer Turret Armor/MR scaling per minute changed from 1 to 0 (replaced by turret plating) All Turret AD scaling per minute increased from 4 to 9 Outer Turret AD cap increased from 152 to 278 Inner/Inhib Turret AD Cap increased from 250 to 305 Nexus Turret AD cap increased from 230 to 285 Turret First Blood gold lowered from 300 to 150 (reduced due to turret plating gold)

EDIT: (from bounties) "The actual math behind how bounties are calculated is really dense, so we’re not going to get too deep into specifics - at the end of the day all you need to worry about is the value that you see in the scoreboard if someone is doing well." "In games where CS is skewed heavily, bounties will be accrued approximately 70% from champions kills, and 30% from minion/monster gold. In even games, bounties will be made up almost 100% from champion kills."

This is so complicated they arent even telling us, this is what i mean where i say they are adding too much complexity in a core mechanic.

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