Fix/Rework a champion

JavelinJoe··1 votes·235 views

Pick a champion and explain your changes to make them better (not OP or anything, just balanced).

For me, I would take Karthus.

Passive:

  • Killing a unit gives Karthus 20/35/50 mana back, if a champion refund 5% of total.
  • Killing a champion gives Karthus +2% (assists give 1%) permanent CDR capping at +30% CDR.
  • Same post-death passive. Q:
  • Kept exactly the same W:
  • Same function (long wall).
  • Slows all enemies who touch it by 30%-80% for 2 seconds. Lowers enemy MR by 10%-25%. E:
  • Same function.
  • Remove regen passive. Karthus has +20% movement speed and can pass through minions only while active. R:
  • Same global ult after 3s channel.
  • Lower base damage for added 10% enemy missing health damage as bonus magic damage.

2 Comments

Ok sure but why1 votes

I don't think cooldown passives are ever a good idea, since CDR usually caps with just two items anyways

JavelinJoe1 votes

On most champions I agree with what you are saying, but with Karthus it is a bit different. His ult is 20 seconds shy of 3 minutes at max rank without any CDR. Also, not having any shielding or healing means that item 3174 is useless on him. Sure you can go the standard item 3001 item 3157 item 3165 for the 40%, but then you really hurt your damage since Morello is really the only strong AP item of the 3. And with just 3 items left you really can only pick between raw damage, magic pen, or some other utility (like rylies slow or health based items). The usual 3 being item 3089 item 3030 and item 3135. Not to mention that he is a mana hog so rushing an arcangle's is not uncommon also. I have had to forgo boots just to break 400 AP with some form of magic pen item and defense so I don't get 1 shot.

So by adding some CDR on his kills and assists, he can afford to not grab 1 or 2 of those "unneeded items" for the 40% CDR and have his damage with penetration. He should pose a threat even when dead, but currently everyone just shrugs off his dead state since it does so little because of his low AP stat. Im not saying he should be nuking everyone at lvl 6, but only dealing around 500 damage when enemies have a 3 second warning is a little under whelming for a 160s CD if you ask me.

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