Can someone explain to me why Ahri is getting these nerfs? Esp her W..

Fur Fox Sake··3 votes·660 views

Ahri had a steady win rate around 50% before this "compensation" but I don't see why a movement speed buff was needed for the removal of dfg, which gave her 120 AP + 10% CDR. The reason Ahri is doing so well right now, is the fact that she is so mobile and safe to play. She can land a Q before the other champ gets to attack and can dodge skill shots very easily now. She can also avoid occasional ganks before level 6. So nerfing W is the right way to go? When was W and the range of it ever the problem? It's a weird spell to use in the first place. Most Ahri's use this spell after they land a charm and poke with Q because most of the time the enemy mid laner is also keeping a distance, unless it's a melee mid obviously, but most ranged mages can continuously spam them as well, not just Ahri.

It was a wonderful change when Ahri was more dependent on her E with the 20% more damage, this was almost key in distinguishing good Ahri's from the bad, considering she was very reliant to doing damage by landing this skill shot. It also felt right and very rewarding to land. Now her skill level has decreased by a lot due to being so safe with this movement speed buff and being able to safely Q with no consequences, she is also no longer so reliable on E. Don't get me wrong it's fun to play and all but you guys need to realize that this movement speed buff is the problem. Not her W. Why did you buff it then nerf it? Are you guys telling us you don't know what you're doing? I thought you guys originally wanted her to be able to do damage to the enemy team or take out a single target while trying to stay safe and using R to either reposition or assassinate? Now she has to get so much closer to them just to use W when she can die immediately if caught due to being squishy.

She is doing a lot less damage than before so I don't even understand the damage nerf in her W at all. You guys buffed it then decided to nerf it even harder? Ok, I can see this was such a "healthy compensation"... you guys don't even know what the problem is. She plays too safely now and was standing perfectly before these bad changes. What do you guys think about New Ahri though? I feel like they are ruining her and the skill level it takes to play her. It almost seems like all Ahri's are good now.

3 Comments

Tsunday3 votes

If you go to surrender at 20 and look at the latest red post section Phreak explains it very well. Also the reason they made her more mobile (and buffed her base damages) before was because back before they changed her charm to have a damage amplifier she was played as both a kite mage and an assassin. Now that she isn't having that extra AP and damage amp they are buffing her kite mage persona which fell out of favor after the assassin buffs with her charm.

Wînter Fox3 votes

Phreak: She can skirt around medium range poking with skillshots. She can also use her high mobility to get into close range and put herself at actual risk to land her reliable damage. Sounds like an actual weakness!

The idea that she has to get in close range to do her full/reliable damage is great - it's how it should be. But they're nerfing her W damage. How does that make any sense? If they want her to get close and put herself at risk that should be combined with high damage and high cooldowns for high risk/reward - yet here they are lowering her W damage and lowering the cooldown along with the range?? That'll just give her even less reason to go in and rely more on Q and mana items.

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