Wanna know how to make Zoe more fair without totally destroying her kit?
So, Meddler is effectively removing Zoe as a viable mid laner next patch (he even admits that he expects the nerfs to be too harsh), because people complain about her being broken and unfun and all that when she's really not that great outside of competitive play.
People complain about being sniped from the fog of war, and that she has too much waveclear (even though she doesn't), and her one shots.
Sooo...
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The indicator Zoe gets to show where her star will land? Yeah, make that visible to everyone. Now people see the star coming a whole second beforehand, and can move out of the way (and also can't complain when they get hit).
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Lower the travel speed of the second cast on Q a bit, so people who have arthritis can dodge it too.
Now you can see her Q coming, right?
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Next, remove her passive from her Q damage, but buff her passive damage a bit.
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And lower the initial base damage on her star, but slightly increase the distance scaling, so shotgunning isn't as effective, but it's still decent at mid-long range.
So, now she's not goinna one shot from out of nowhere, you can't complain about it since you see it coming, and she's more of an outplay / combo mage instead of a sniper (though she can still snipe people just fine, and burst people with her combo, it just requires more than Q and is more for setting up picks).
This is on top of the E nerf she's already getting. Ideally, you'd drop all the additional nerfs Meddler is doing.
But with how the League community is these days... people won't be happy until Zoe has a <10% winrate and no one wants to gimp their team by playing her.