[UNPOPULAR OPINION] Riot should consider remove Zzz'Rot Portal [BRAVE POST]

HateDaddy··12 votes·1,129 views

Wew lads am I about to get buried in downvotes teehee wow

Alright, but for real, before you go on a tantrum about how it's strategically unique, has trade offs and the likes; understand I'm not denying any of that. It does provide a different element to the game and it's one of the few duo resist items in the game, though new locket does offer a nice combo to that. It doesn't provide health and the item itself has a lengthy cooldown.

But that's not my issue. My issue with the item is how metashifting it becomes. I've been seeing it more and more and it's occurred to me, we are likely swinging back to a tank/bruiser meta where zzrots are 2nd/3rd items again. My problem with that is if the enemy buys a zrot, you are basically forced to have to buy one as well to offset its pressure. Otherwise you absolutely get overwhelmed with pressure one tower at a time for trying to make across the map plays.

The other element I don't like is that there's never a bad time to buy the item. The one who completes it first will have a slight advantage but it's always a good buy. The item never truly falls off but it's also good early as well.

These things really bother me. And I know we overuse the fun word a lot, but it's true, it's really not fun to play against (or with for that matter). We're already in a pressure heavy meta where lane phases are almost non existent. And when zrot becomes meta, it really does shift what you can play and get away with because of you buy someone who it doesn't have a natural synergy with (i.e. desire to build it in the first place), that champion is inherently at a disadvantage.

I would like to see another duo resist item maybe another edition of zrot but less shifting/game breaking. I think the theory of the item is cool but it really is way too game changing and I don't think it is in a good way.

Thanks for hearing me out of you got to this point. Have a wonderful holiday and be safe out there.

10 Comments

A Basic Island4 votes

im just glad i haven't seen that aids cancer of a champion Nunu

anyone remember when nunu was meta and he'd come to your lane, plop a zzrot right in front of the enemy mid turret and say lol na u aint gettin this sit

Remnar1 votes

Hahahaha, the good ol days.

Keepe1 votes

Ironically, I have been seeing Nasus attempt this. Not quite as spoopy.

Junkο4 votes

I just wish you couldn't place Zz'rot behind a turret and still have it reach to the opposing turret.

Irelia Bot3 votes

In some ways ZZ is becoming a must have item like Runic Bulwark was where if your team did not get one they were at a sizable disadvantage. One was for the aura the other is for increased MIA lane pressure.

This kind of mandatory for a team item status has resulted in several items getting drastically nerfed, changed or straight out deleted throughout leagues history.

TehNACHO3 votes

A couple of solutions that don't involve nuking one of my favorite items:

  1. Re balance its scaling stats. Zz'Rot does in fact have built in scaling; a simple balance lever may be all that's needed to avoid its early game dominance it may have.
  2. Add more wave clear and siege items to the game. Fighting fire with fire in this case might not be terribad given the strategic niches of these types of items and how vastly underrepresented said niches are in our current item pool.
Irelia Bot3 votes

{quoted}

A couple of solutions that don't involve nuking one of my favorite items:

  1. Re balance its scaling stats. Zz'Rot does in fact have built in scaling; a simple balance lever may be all that's needed to avoid its early game dominance it may have.
  2. Add more wave clear and siege items to the game. Fighting fire with fire in this case might not be terribad given the strategic niches of these types of items and how vastly underrepresented said niches are in our current item pool.

Can you explain what it is about this item that you actually like?

I personally find it to be one of the least interactive things ever added to the game.

TehNACHO2 votes

The biggest and most important reason is it's a wave clear/siege item for tanks. I tend to play tanks a lot, helps a ton that I don't need to force the Mid Laner and/or ADC to come to me if I get to a potential siege first.

I also enjoy capitalizing on strategic strengths and weaknesses; namely that I am extremely attentive to good wave clearers vs bad ones, and using that knowledge to determine my build path, in this case Zz'Rot vs bad wave clearers.

After that, it's mostly little things based on the situation. It's only really non interactive if your champion sucks at prolonged defensive wave clear in the first place Irelia, in which case it becomes a strategic problem you had to accept the moment you picked your champion.

Irelia Bot3 votes

{quoted}

The biggest and most important reason is it's a wave clear/siege item for tanks. I tend to play tanks a lot, helps a ton that I don't need to force the Mid Laner and/or ADC to come to me if I get to a potential siege first.

I also enjoy capitalizing on strategic strengths and weaknesses; namely that I am extremely attentive to good wave clearers vs bad ones, and using that knowledge to determine my build path, in this case Zz'Rot vs bad wave clearers.

After that, it's mostly little things based on the situation. It's only really non interactive if your champion sucks at prolonged defensive wave clear in the first place Irelia, in which case it becomes a strategic problem you had to accept the moment you picked your champion.

So basically to minimize interactions.

Carrie Pigeon1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=dTjrblfg,comment-id=00010000,timestamp=2016-12-10T09:18:28.800+0000)

Can you explain what it is about this item that you actually like?

I personally find it to be one of the least interactive things ever added to the game.

While I'm not the person you asked I do love the item. Being able to create pressure on another side of the map is pretty insane especially when you consider along with its pretty cost efficient stats (being 91.3% gold efficient without its passive and 120% with it according to the lol wikia) along with the fact the item grants you income on top of it's already great stats. When placing it it's almost as if you have another ally on the map one who is just pushing and pushing but grants you any reward it gets. Overall its an overly efficient item when you take into consideration the amount of pressure, income, and lane dominance it gives you at a pretty low cost.

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