Reworked Irelia, two weeks later.
I love her! But there are some glaring problems i'd like to mention.
Actually wait there's just one glaring problem, but it's on 3 abilities, i feel like other problems people have made are warranted such as her W being a worse version of Fiora's W even though i half agree, i half don't agree as well because i find her W useful in a lot of situations, the same situations that Fiora's is useful, the only difference is that Irelia's don't block CC or damage, you just can't be interupted and you block 45% damage(at level 1) which is till good in my opinion. Now on to the actual problems.
Scaling, more specifically why 3 of her abilities scale better with AP than AD.
Her E and R only have AP scaling and i think that's really annoying, this means that the only ability in her kit that you'll actually be doing damage with when playing AD irelia is her Q, while her W's most useful part, the reduction scales with only AP, making it a pretty bad ability, her E lost it's stun scaling and scales with only AP, and her R scales with only AP.
This makes all of her abilities feels pretty terrible when playing her AD since if you miss 1 Q, you'll probably lose the trade or die since none of your abilities will deal any damage at all.
To conclude, this is my main complaint, i know that Hashinshin and Gbay99 have many other complaints but i honestly don't agree with most of them. The only problem i have, as i said, is her W, E and R all need to have AD scaling, her W needs it on the Reduction part since the damage part is pretty pointless regardless, doing this should make the kit mesh together better when playing her AD.