Riot, fix Thresh, Blitz and other hook champs
I am really growing tired of your simply BAD programming. You design these champions with massive CC skillshots and yet you cannot even be bothered to make these skillshots line up with the animation correctly or have a hitbox correct to the animation. This is not rocket science, this is a fundamental principle of game design, a BASIC level and you completely fail at this.
There are so many champions that have abilities that have hitboxes way way bigger then the animation that it makes it almost impossible to take your seriously as developers.
Some examples include;
- Hook
- Hook
- Zapp
- Hook/displacement
- Dark Binding
Seriously... why are you not able to make the abilities match the animation so that you can dodge them effectively? You only produce ONE game, you would think this wasn't an issue. Blizzard don't have this problem with their games (Yes, they have more then one). There is simply no excuse for such lazy programming and visual design.
Oh and Riot don't even have the excuse of being a "small" company because they are not. I'd expect these mistakes from an indie developer, not a large corporation such as Riot that try to pelt you with micro-transactions at every opportunity.
Also, having skins that improve your gameplay are bad as well, skins should be cosmetic ONLY. Having things like the I-
skin NOT being fixed after 3-4 Years shows utter contempt and laziness on your part.
I am not a programmer so I won't pretend to know exactly how programming works but I do know that as a paying customer, I should have access to a certain level of quality. Most games do not have these issues, SMITE doesn't, DOTA doesn't and HOTS doesn't... so why does League. I demand better quality from Riot.
fluing at mach 2 and run into the BACK of a skillshot... you still got hit.. if u run into the side of it.. you get hit.. thats how the code works.. thats how it has ALWAYS worked.