The balance team doesn't understand how to fix gold funneling

AirKingNeo··3 votes·1,717 views

https://twitter.com/Wingsofdeathx/status/1017184833007579137

Pretty much what Wings of Death said, that they're gonna nerf junglers despite the fact that gold funneling is possible because supports are so effective. The problem is how effective supports are on no gold and how effective they are at protecting people, not the junglers.

23 Comments

SugeMinPikk3 votes

Supports have been broken since a bit before ardent meta.

The Bad Touch2 votes

Been broken since support items were added.

Bring back HoG/Philo stone.

And add back in gold cost on wards.

InTheory1 votes

Good luck on getting any wards out there EVER again.

Need Gold 4 Tent1 votes

the ability to function without income was already broken in itself, although that's how it had to be because this game was 5v5 and not 4v4.

Subject 52 votes

Supports are good at suppressing snowballing actually, that is a function in regards to protection. Not only can they suppress snowballs but certain supports can also boom snowballs, having a strong support on both teams can eliminate one person from snowballing out of control and equalize the game. When a support is too strong, they can begin contesting carries without anybody to back them up: they gain independence.

Bare in mind: Brand This is not a support. Just because I picked Pantheon as a support to support my carry, that doesn't mean I'm actually a support. That's a classification of a champion. You can **support **somebody without actually being a support.

Is gold funneling a problem? . . . I mean jeez, allah forbid we start coming up with strategies other than 1 dude top jerking it off, 1 man mid deep anal beading themselves and a jungler who just got done sniffing some glue while two people have an orgy with the other bot lane for YEARS. You know when somebody develops a strategy and it becomes really effective, it becomes meta.

. . .

But when Riot doesn't like it, it just isn't the meta they want. So hey, let's just rip it out of the game [slayer-jinx-unamused]

Now that I think about it, what IS gold funneling? Is it somebody helping another person farm and get EXP + gold advantages so that they can . . . carry . . .

. . .

The game . . .

Oh that's right, bottom lane. Except it's in the jungle so it's not allowed. Gotchah. [sg-soraka]

AirKingNeo1 votes

how is brand related to gold funneling?

Subject 51 votes

{quoted}

how is brand related to gold funneling?

https://puu.sh/AV4eS/18f4f6f5cf.jpg

Take a re-read, that, or take a hike.

hi ìm groot2 votes

[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=dGEpaUfo,comment-id=000100000000,timestamp=2018-07-12T09:39:34.851+0000)

https://puu.sh/AV4eS/18f4f6f5cf.jpg

Take a re-read, that, or take a hike.

You were pretty off topic.

Warlord Rhinark1 votes

I don't like this. It seems gimmicky and, to be fair, heavily abusable.

This means if someone ganks for me and taxes my lane, I lose out on so much potential gold.

Right now, on live, if someone took my farm at least they get the gold I would've gotten.

But now that gold just disappears into the Void.

Couldn't they just have made it so if you have a jungle item and you kill a lane minion and an ally was within EXP range, they get the gold instead?

This would stop both the problem of funneling and the problem of taxing.

It would also mean that the jungler would be able to splitpush in the mid-late game without losing out on the gold since he would be alone.

5050BS1 votes

No the Junglers are the issue.

Hypercarries need to be completely reworked and removed from the game. It has no place in a competitive game like League.

SithesisLord2 votes

Hypercarries need to be completely reworked and removed from the game. It has no place in a competitive game like League.

How exactly don´t they have a place in League?

AirKingNeo2 votes

how can the junglers be in issue if statistically these junglers were fine without gold funneling and supports have been statistically overpowered?

InTheory1 votes

supports have been statistically overpowered?

Prove please

AirKingNeo1 votes

people pick 2-3 supports in pro play

zeke's is overpowered

support items have yet to be nerfed

InTheory1 votes

people pick 2-3 supports in pro play

One out of several strategies that involves more than one support makes them just the same OP as having two mages in a team doesn't make mages OP. That has nothing to do with statistics.

zeke's is overpowered

That's a biased claim - no prove.

support items have yet to be nerfed

Because there's not reason besides you being biased against supports.

AirKingNeo1 votes

One out of several strategies that involves more than one support makes them just the same OP as having two mages in a team doesn't make mages OP. That has nothing to do with statistics.

Except most pro teams don't have two mages. They have 2 supports and run gold funneling because supports are efficient.

That's a biased claim - no prove.

uhh then why is every tank support and rakan buying it right now? why is it an item taric mid rushes?

Because there's not reason besides you being biased against supports.

Can you prove I'm biased against supports? Why deny the fact that supports are overpowered and the gold funneling meta is proof of it!

InTheory1 votes

Several teams were running 3-4 mages in their games.

  1. Does that make mages OP? No.

  2. Does that make gold funneling meta? No. We have several different playstyles that are currently competeing against each other which is something we didn't have for years. But you see everything so black and white that you can't accept the meta being more than gold funneling.

SithesisLord1 votes

Okay, so how are they going to nerf supports without risking the return to the days of 2 games of Autofill+2 games of Autofill protection+No autofill protection in promos?

How are they going to nerf supports without risking them going back to ward bots?

How are they going to nerf supports since the jungle and the minion changes are also partly to blame?

Lest we forget, if the problem was exclusively supports, we would have seen funneling as meta lot sooner. Up until now it has been exclusively a strategy used by Elo Boosters.

But we are seeing the problem come up in full force coincidentally after considerable changes to the jungle were made. And the minion changes.

Minion waves give the same amount of gold, but cannon waves give more gold as the game progresses. Not counting for global gold and waves in between, 2 cannon minion waves are almost if not a full long sword.

With minions giving overall more gold, the jungle giving scaling experience and high amounts of gold, of course funneling comps are gonna creep up.

And unless i´m mistaken, aren´t the ones being funneled late game champs?

Yi-Taric Kai'Sa-Braum Karthus-Nunu Kayle-Nunu Yi-Kayle Yi-Lulu Twitch-Lulu

Those are all champions who benefit greatly from having all the gold and XP funneled into them, because the quicker they come online, the quicker they destroy the game.

You´re not gonna see a Lee Sin-Taric funnel comp ever, and for good reason. Lee Sin becomes an ult bot from level 11 onward.

There is also the issue with how Riot treated T1 jungle items and support items. You can´t buy support items with Machete/Talisman, but you can without them. With wave minions tied into the equation, the lack of gold/XP is largely negated if not over-compensated.

If they want to kill funneling, i suggest they:

Make it so Smite itself doesn´t allow for the purchase of Support items. Smite both from Champ Select and Spellbook. Sure they´ll be able to compensate that by taking TP, Ignite or other Summoner Spell instead of Smite, but herein lies my next suggestion.

Make it so that taxing lanes while near a Coin/Targon's(And their upgrades) Support disables their respective passives. No mana/gold coins and no heal+double gold. Making it an area 200 units larger than the radius of those passives should be enough.

AirKingNeo1 votes

Okay, so how are they going to nerf supports without risking the return to the days of 2 games of Autofill+2 games of Autofill protection+No autofill protection in promos?

The fault of your entire argument lies in your premises. You act like nerfing supports at all means they become total dogshit. Reality isn't that black and white.

SithesisLord3 votes

Can you honestly trust Riot to nerf the right thing when they have nerfed wrong things more often than right things recently?

Irelia, Camille, mage waveclear, now Wukong and Talon, not to mention their plans for Conqueror.

Riot will either nerf the right thing too little, maintaining the status quo, or massively nerf the wrong thing.

Very rarely have they hit the right thing with the right amount of force.

AirKingNeo1 votes

No, I cannot trust them.

Doesn't really change the fact that your argument didn't make sense because it was "black or white".

hi ìm groot1 votes

This isn't about the junglers or the supports. Its about the games being so snowbally that you can snowball one person through farm to carry the game, without even needing jungle pressure on the side lanes. Push game lengths back and make it harder to end, and when you hit late game the funnel tactic fails.

Oleandervine1 votes

Guys - stop freaking out. They said this is a Band-Aid fix for the problem until they can devote more resources and time to developing a proper solution. It's not going to be the permanent fix for this, just something to hold over until they develop something else. They even acknowledge that this isn't ideal and it's icky, so calm yoselves down.

Also, fix for this - BIND THE FUCKING SUPPORT ITEMS TO THE SUPPORT ROLE. I've been saying it since they started hard nerfing the support gold items this season, and I'll keep saying it until they do it. The support items are getting heavily abused by lanes and positions outside of support, and the impact of nerfing the items because of abuse is slamming supports, who genuinely need these items. BIND THE ITEMS TO THE ROLE. THEN NO ONE OTHER THAN THE SUPPORT CAN BUY THEM. PROBLEM SOLVED.

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