Is it me or old malz was better?

Ahristocats··90 votes·6,278 views

Sure the new passive is amazing, i rate it 10/10, but else... i don't get it i don't do enough damage until 30 or 35 min.

edit: well seems like he is op according to the people. But he is no longer malzahar, he is an other minion master, a better yorick with cc or something.

188 Comments

Goatfish21 votes

[deleted]

Toru Itai5 votes

I want to upvote you more.

Frnak5 votes

Old Malz got me to Plat. I loved him. My highest winrate was 76%.

No one played him. No one banned him. People underestimated him. He was the best anti-assassin anti-engage mage in the game.

Everyone diving in? Giant Q on that group felt so satisfying.

Assassin trying to jump in? Insta-deleted.

Weak group? Can turtle well w/ pushing power and extremely punishing if you try to dive him.

Now.... uhh. o noes da voidlingz. pls ban.

YJRBqwXJcS16 votes

old malzahar was fair to fight against

YumaS2Astral14 votes

{quoted}

old malzahar was fair to fight against

Yeah, Riot keeps talking about how unhealthy old Malzahar was, but with this passive, new Malzahar is the unhealthy one, old Malzahar did a lot of damage but at least he was consistently vulnerable and his ult could still be removed by QSS.

Civet104 votes

You can still qss his ult...

ACENOX1 votes

doesn't qss the damage anymore. Doesn't QSS his E anymore.

LostFr0st9 votes

It never QSSd the damage on the ult.

YumaS2Astral1 votes

{quoted}

You can still qss his ult...

I never said it can't be removed anymore

Civet102 votes

"old Malzahar did a lot of damage but at least he was consistently vulnerable and his ult could still be removed by QSS."

yes you did

OneSmoothDude2 votes

Let me introduce you to a certain something on that subject.

LostFr0st2 votes

^Thank you, I needed this vid in my life. [slayer-pantheon-popcorn]

LadyRenly13 votes

I miss old Malzahar, I really miss his null zone. I hate how they shoved it onto his ult, no longer can you do good shredding damage by womboing a W on top of an amumu ult or something.

Malzahar was perhaps...a bit binary, if thats the right word? But I felt he was "reliable" in terms of performance, and was always a solid pick. Kind of like Orianna.

Derfel12 votes

Old Malz did burst. New burst does 0 burst. His new ult does no damage, his new E does no damage unless you manage to refresh it 3 times.

ACENOX8 votes

pretty much how i'm feeling. New malz just can't kill assassins close to him in 1 sec like he used to do.

sir d wreck5 votes

Yet Malz is still fucking perma banned at my elo. Malz was my ranked main mid laner until Riot decided to make him perma ban status.

Mr Bruce Swain5 votes

And also turn him into jungler, and i hate jungle, he also used to be my main, now after playing him those few times when he is not banned in lane is just so meh i'd refund all skins i bought for him if i could :/

xMichaelx311 votes

Yeah, Malzahar was one of my favorite champions. Now he feels weaker, unless all of your voidlings are up, then he's kinda op.

Thaurron10 votes

New malz just feels....wonky to me.

I get that they wanted to emphasize summoning voidlings and temper his stupid burst damage, but his new W is incredibly awkward to use. There's a delay before the voidling appears and it disappears right when its finally ramped up. Also the fact that the jungler can just smite your minion (or an adc can attack it, or it gets caught in an AoE) and you lose a ton of your damage. It feels weird to jungle with because it dies before the camp does and it feels weird to push with because it dies once you've got a big enough army to feel like you're making an impact.

If they could make the minions more consistent so that you can actually build up a horde and then unleash them on someone with your ulti before they die or something he might be fun. But right now I just find him unintuitive and gimmicky.

CanadianFarmer2 votes

Why I hate the most atm is the dam 1-2 sec delay when you spawn your first voidling. When I try to EW a low health minion, and if it didn't attack the minion before it dies, a new voidling won't spawn.

What frustrate me the most is if your ennemy laner is quick wited, he will kill yojr first voidling asap knowing your W as a high CD. A good solution would be to give voidlings a 75% damage reduction up until you get frenzy effect at 3 voidling or something lse similar.

I used to play Malz into tank heavy team because of his old W. Now he is gated by needing Rylais to be somewhat viable while he didn't before.

INoble KnightI9 votes

Yeah Old Maz is much better...

LostFr0st8 votes

What are you maxing? If you keep E refreshed with Q when you need dmg you should be doing tons of damage (especially with voidlings out).

Ahristocats12 votes

maxing E

LostFr0st4 votes

and then w right? And you're getting a rylai's to keep up with them, and refreshing E with Q so that the voidlings murder your foes? If so then idk why you're not getting decent dmg :/

KONO RUBICK DA25 votes

played malz, had my W ready, did E-->R draven still had 60% hp.

LostFr0st2 votes

If only E-->R then yeah he'd be on 60%ish probably. Did your voidlings die halfway through the ult or did you cast W just before ulting? Depending on your AP it shoulda taken him to at most ~40% and you'd have needed a Q-->which refreshes E which should tick to finish him. I'm guessing Draven had no MR?

KONO RUBICK DA15 votes

i can't be sure that the voidling attacked cause i didn't pay attention to it

and yea draven had no mr. Old malz was able to kill you with E+W+R, because his R had a high base damage an something like 1.3 AP ratio. New malz only has %hp damage.

Paroe12 votes

{quoted}

i can't be sure that the voidling attacked cause i didn't pay attention to it

and yea draven had no mr. Old malz was able to kill you with E+W+R, because his R had a high base damage an something like 1.3 AP ratio. New malz only has %hp damage.

pre-rework malzahar was baseline stronger. he had 500+2.0 additional damage on his rotation, and voidlings werent core to his burst.

Post re-work malzahar is MUCH WEAKER in exchange for being a potent jungler. In lane, his voidlings are extremely easy to destroy with, in most cases, one ability from mid laners. You cant WER; you have to W, wait for them to stack up, then ER because the minions NEED to stack up to be useful. Like enigma needs a fragton of eidelons for them to do useful damage.

LostFr0st5 votes

If you wait for the voidlings to stack they'll be dead before your ult ends, won't they?

Best case would be E a minion beside the opponent--->W to get the last hit on that minion-->E jumps to them with 2 voidlings--->Q or Ult to refresh E--->lock them down while the voidlings frenzy. If they're still alive then Q refresh the E and I'm pretty sure they should be dead :/

Edit: The aoe chunk silence on old Malz was fun though :D

Paroe2 votes

{quoted}

If you wait for the voidlings to stack they'll be dead before your ult ends, won't they?

Best case would be E a minion beside the opponent--->W to get the last hit on that minion-->E jumps to them with 2 voidlings--->Q or Ult to refresh E--->lock them down while the voidlings frenzy. If they're still alive then Q refresh the E and I'm pretty sure they should be dead :/

Edit: The aoe chunk silence on old Malz was fun though :D

Depends. You need to get good at clearing the wave with your voidlings; it takes about 3 seconds to clear a wave if you do it properly? Of course you also have to be a good bit ahead of the minion defenses. level 3 voidlings works until 20 minutes, but after 30 you kind of need 300AP and level 5 malefic visions to clear waves properly. But just going WER doesnt do much damage at all either, so you really DO need minions already stacked up.

i suggested awhile ago that they slightly lower his W cooldown, and make it so you can refresh minion duration, but max out at 6 voidlings.

LostFr0st1 votes

So if you'd instantaneously get E-->R on the enemy the moment the last minion dies I guess you could max out the damage since you'd have 5sec voidlings left and 5sec ult. You lose the chase potential with Rylai's afterwards though. hmmmm. I'll have to think on that one.

May I pass something else by you?

I've had luck with Nashors as my cdr item, maxing E then W. That was before the recent patch changing stinger though. Makes W more accessible when you have cdr. I get Lost chapter first though (not morellos, just the chapter for the broken passive). I'm really not attached to RoA, since if you don't take much damage the mana is kinda crap and your passive mitigates the RoA passive quite a bit. That way I get my Rylai's sooner. What's your take on the above? Any blatant holes?

Paroe4 votes

{quoted}

So if you'd instantaneously get E-->R on the enemy the moment the last minion dies I guess you could max out the damage since you'd have 5sec voidlings left and 5sec ult. You lose the chase potential with Rylai's afterwards though. hmmmm. I'll have to think on that one.

May I pass something else by you?

I've had luck with Nashors as my cdr item, maxing E then W. That was before the recent patch changing stinger though. Makes W more accessible when you have cdr. I get Lost chapter first though (not morellos, just the chapter for the broken passive). I'm really not attached to RoA, since if you don't take much damage the mana is kinda crap and your passive mitigates the RoA passive quite a bit. That way I get my Rylai's sooner. What's your take on the above? Any blatant holes?

Nashors isnt good on malzahar, the ASP is wasted and his voidlings dont proc the onhit. RoA is far better for malzahar because hes such a short range mage. He needs that extra to survive engages because his kill potential is so low.

Although Raylais rush into morellos evil book sounds fine. you generally want to full build at 2400~3000 health.

Mhihnj7 votes

Malz really doesn't do much unless you have at least 2 to 3 items. I usually buy a item 3116 followed by item 3151 and then item 3135.

I just feel as if most of his power is centered around the new W which is not very reliable. I have to chase the enemy quite a bit before they die

SiG DxD8 votes

another failure rework old malzahar better

Buzzinga7 votes

I'm gonna chime in with "I fucking hate this iteration of Malzahar, and I would pay good money for his old kit back..."... Best thing, I even predicted they might do something in the likeness of this. -.- No one asked for that passive, and specially not to sacrifice all that damage that was one of his trade marks.

kaltenashes7 votes

Yay another bad rework

Rework team be like: new players are enjoying, dont really care about what old mains say

Be glad that they didnt change his ult to a dumb mov speed and basically no damage ability or added vitals to his playstyle, so fun

Rip quinn/fiora

ScarletSurgeon7 votes

He had a really special and unique style of gameplay. Though you needed to get used to it, he was fine overall.

I loved his wonderful waveclear and lane-control with Space Aids. I loved flash-ults and the "no skill champ"-reactions, I loved that he wasn't CDR reliant, I loved that he was a champ that was all about good positioning (which is how I learned to cope with 3 on 1 dives under tower), I loved 100-0-ing anyone with bad positioning thanks to %-health damage

I once really loved this champ but now he's just genuinely awkward to play and barely a shadow of his former self.

deadlychuck3 votes

i know the felling of 1v3 dives. I use to play AD malz bot lane with my friend as supp Pantheon

Once he was ganking top, and their jungle ganked me when i went to ward tri. I manged to kite back to the tower, kill the jungler, scare off the ADC with my voidlings, then ult the support under the tower. Managed a double kill + forced recall, all because it actually took skill to understand when to ult and where you need to be. People might say that it's evidence malzahar was OP, but the fact of the matter is those same players would've wasted their ulty to combo a single player then died 1 for 1.

His skill floor use to be so much lower, but along with that his skill ceiling was extremely high, and through playing AD could be made even lower and higher! Now AD and AP have been homogenized to the point that AD doesn't play any differently than AP. The new kit got all of the worse parts of the old play styles. AP lost its flexible tempo, AD lost it's consistency, and produced this kind of hybrid champion with predictable uncontrollable tempo and lacks consistency.

Onkel Malte2 votes

The "uniqueness" did not go away - his abilities are still the same in general but it took a huge toll on his pushing power.

Anyways, new Malzahar wants to keep enemies close enough for repetitive spellcasts to melt them down, while you still don't want anyone too close so you gotta "kite" them and Rylai's is mandatory or else it will be useless!! (which is weird bc Malz is probably the worst champ at kiting)

Oakleaf Ranger6 votes

That last nerf gutted him, people just remember 6.9 and 6.10 malzahar and ban him cause of that. He actually incredible weak now in the early game. Thx rito

ModAcademy Kayn4 votes

Old Malzahar had burst, because all he could do was burst. His Kit was designed around that only outlet, which left binary gameplay in fights. You ult a target, after combo'ing with Q-W-E of course, and hoped that that was enough to kill your target before ya got Cc'd. In laning, opponents are forced to fight passively, being constantly pushed under tower due to his superb wave clear, unless they could push as aggressively back (Unless you're Morgana, in which the wave dies and both of you walk back to turret)

New Malzahar, is not focused around Burst anymore. Lower CD on his Q means he can disrupt a fight more, extend the length of his E, while constantly summoning Voidlings to help with a fight, by forcing people to deal with them, while they also disrupt potential skillshots flying around. In removing his Blunt force strength, they've given him more tools than "Combo target and hope they die", like Team fight control and disruption.

Yes, he does not play like Old Malzahar anymore, it's sad. But that was the point of the mage rework. It was to give people more options, slightly better build paths, and, the most important one, make it so not EVERY mage had to be a burst mage to function.

We now have champs who are meant to burst, like Brand, Syndra, and Twisted Fate. We have champs meant to disrupt teamfights, like new Malzahar, Annie, and Zyra. We have champs who utilize artillery, like Xerath, Velkoz, Ziggs and Lux. We have front liner mages, like Vlad and Swain. Even DPS mages, like Azir, Aurelion and Cass. Before the reworks, pretty much all of them were BURST, BURST, BURST, because that's all their kits were made to do.

Variation is good, and if Malzahar isn't fitting your burst sized hole in your heart, feel free to pick up other burst champs, but not every mage needs burst to function anymore.

TL;DR: Malzahar isn't a burst champ anymore, and we should stop comparing his damage to a Burst champ. He's a better DPS and Teamfight disrupter, and should be played that way.

ImperialKain8 votes

You know whats funny. Why would I pick a champion, that even if I used his entire kit on a squishy target, well not kill them unless they don't kill voidlings that spawn. You want a sustained magic damage that isn't easily shut down? Azir Cassiopeia Rumble
You want teamfight disrupter with the threat of dieing to them if they caught you? Annie Veigar AurelionSol Kennen You want to kill someone from half-way across the map? Lux Xerath (anyone with a global ult) You want to nuke a single target? Syndra Veigar What those Malzahar get? A gimmicky rework 'w' that holds up so much of his sustained damage that can be shut down by killing the voidlings. Their not even that hard to kill anymore. This is close to the same problem as Heimerdinger turrets, but they hurt more if they get their shots off.

But I have to agree with you, he's surely not even close to being burst champion anymore, but AD Malz is much weaker to the point it seems dead and he's dps is no where near as good as his pre-reworked form unless your target is a tank/health stackers.

Jet Sett3 votes

I go AD Malzahar, I don't see burst anymore with him, just really good DPS. I can imagine the changes completely alienated a decent portion of his player base since his playstyle is directly affected despite the changes not seeming so drastic.

deadlychuck2 votes

even before the changes, AD malz didn't have much burst, only good DPS.

CanadianFarmer1 votes

The problem is he is less of the control/burst mage he was before and more of a sustain laner/jungler especially with the new mana regen on E. I had to be careful pre catalyst as to not run oom, now if you run oom you are basicly not CSing at all.

Jet Sett2 votes

If there's one thing I notice about AD Malz, it's that people often fail to bring the voidlings around to kill you, whether being to slow to use or creep block in the lane he just seems a lot more forgiving in terms of killing you. At least early.

deadlychuck3 votes

well as malzahar you have a lot less control over your voidlings. With the removal of auto attack targeting it's now basically required that you use E to farm and select targets.

Jet Sett1 votes

I believe ult also makes the voidlings target your enemy.

deadlychuck2 votes

Yes it does, but it always has, and still is the top of the priority list.

old malz. Random > auto-attack targets > E > R.

New malz Random > E > R.

Jet Sett2 votes

I'm thinking, and I can't think of a good reason for him not to have auto attack targeting.

More from Gameplay

More by Ahristocats