What if we reduced the range of everything on Zed's kit?
So he has to actually extend and commit when he goes to kill someone
Q range = 900 W range = 550 R range = 625
Reduce Q by 100 to 200, W by 50 to 100 and R to the same range as his W
Thoughts?
So he has to actually extend and commit when he goes to kill someone
Q range = 900 W range = 550 R range = 625
Reduce Q by 100 to 200, W by 50 to 100 and R to the same range as his W
Thoughts?
Because it's a hard nerf that solves nothing. Zed is considered too safe, look at his safety. Consider reducing duration of shadows and duration of death mark, force Zed players to get better with their combo in order to effectively use death mark. Also force them to think before using shadows. Separate good Zed players from bad ones.
Range reductions would make him less safe.
Personally it sounds more like gutting him. Unlike some players that think that a champ should be gutted just because they don't like him. I want Zed to remain viable. A reduction in the duration of his death mark and shadows would be a significant nerf to his safety.
The suggested values might be gutting him, but I actually think nerfs to his ranges would make him healthier. They wouldn't need to be that severe necessarily.
sigh You might have a point. I still think looking into the duration of his shadows and death mark could be a good alternative.
Zed is both too safe in the game and in champion select.
An assassin should not have the amount of fallback tools Zed has. Nor should a manaless champion have the amount of waveclear.
Passive no longer applies to minions. Q damage on secondary non-champion targets only does 30% damage.
I dont know but he needs changes or else he will remain top banned across the globe in every server of League of Legends.
I say reduce W range slightly. And make E do reduced damage to minions. Doesnt sound too bad.
Meh, reduce the Q width, it's a shuriken, not a plate. Even if he got the reduction, just get used to it and figure out new strategies, it's what I did for talon when his silence was removed.
Then he'd suck. Range nerfs are just about the harshest thing you can do to a champion's kit. Nerfing the range of 3 abilities at once is a tried and true method of making someone extremely weak. On top of that, it is very good at making champions a lot more frustrating to play. Maybe the Q could take a range nerf, but nothing else. Alternatives such as shadow duration, projectile speed, utility such as E slow, base stats, etc are probably better things to look at first.