How about making CDR more of an active stat?

Clint Orris··2 votes·334 views

Instead of only benefiting on CDR when the item is off cooldown, it would be active continuously. So instead of champions having their ability cooldowns reduced by 10%, how about hasting the cooldown timer by 10%?

It would open up more diversity in league and hopefully a new CC, CDI, "Cool Down Increase" which would slow down the cooldown timer.

5 Comments

Kazaashi1 votes

If you are asking for the timer to count down faster, Riot cannot speed up time. All they can do is remove seconds off the CD timer, which is how CDR functions.

Adalore1 votes

uh...What? CDR already speeds up the cool downs that way.

Think of it this way, it's like those annoying Distance = Rate x time stuff, in this case you are asking for "rate" to be buffed instead of "distance" to be reduced, even if the mathematical result is literally the same number.

Also unless the item was stupidly STUPIDLY effective no one would want to have stuff that makes their stuff take LONGER to come off CD, and then characters that otherwise are not greatly effected by it would be overwhelming with that item.

Clint Orris1 votes

No it doesn't. This is how cooldown works currently:

  1. Use an ability that has 200 sec CD, when you buy 10% CDR while the ability is on CD, you will have to wait out that full 200 seconds not 180.

This change would just make it so that if you buy CDR while your ability is on CD, you will benefit from the CDR. Everything is the same, just executed differently.

Adalore1 votes

Soo... You want to be able to BUY CDR at the fountain and benefit from it ACTIVELY? I guess that is more active in the sense you didn't have the item yet to benefit from it instead of retroactively benefiting.

Also keep in mind depending on how that works out it would disallow "Undo"ing of CDR items in the shop overall if it did that.

67chrome1 votes

how about hasting the cooldown timer by 10%?

I'm all for hastening cooldowns like attack speed rather than going with the awkers reduction.

That said - 40% CDR is the equivalent of 66.67% attack speed.

With % reductions you run into exponential scaling issues. 1% reduction when you were at 0% before means you're basically 1% more powerful. With damage reduction - opponents would need to do 101% of your HP in pre-mitigated damage to kill you. With 98% damage reduction they'd need to do 50 times your health in damage, and adding 1% on top of that effectivly doubles your durability from that point - requiring 100 times your health in damage up from 50, with a 1% increase. CDR currently works on this awkward mechanic - which plays a big part in why it's capped.

If cooldown haste actually speed up casting times - placing a cap at 60% cooldown haste would be a welcome change compared to the existing 66.67% equivalent though IMO.

It would open up more diversity in league and hopefully a new CC, CDI, "Cool Down Increase" which would slow down the cooldown timer.

As intriguing as that is on a mechanics level - I fear adding such a debuff type would largely be like using mana burn or thorns. Interesting: but ultimatly not particularly great for game health. It would be difficult to really feel lowering you're opponents cooldowns with a skill due to a heavy lack of feedback on what that's actually accomplishing. You don't get to see your opponent's cooldown timers, which would make it really easy to heavily devalue something that is perfectly balanced, causing a general sentiment it's pretty useless. While inversely causing a massive, easy to feel impact on your opponent that's really painful to deal with. Needed you're ult for a sweet maneuver 2 seconds ago? To bad it's still on CD for 5 more seconds because you got hit with a cooldown-increasing debuff a few times 30 seconds ago. I think Zileas refereed to this as an anti-pattern where fun fails to exceed anti-fun.

That said: lengthening casting times could be an interesting caster debuff, you'd get immediate feedback with that if you're the one applying it. It would also be substantially less irritating than Silence: because you'd still get to cast important things.

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