I hate to say it as a top laner, but teleport needs massive changes/rebalancing

HateDaddy··2 votes·1,011 views

I say that I hate to admit to it because teleport is the only that that keeps top laners relevant, especially in competitive play. But it's still fairly common on mid laners and it often just becomes a spell geared towards spamming TPs down to bot lane out of nowhere.

I understand at this point, the game is probably being balanced around teleport. But increasing its cooldown again isn't an option. And ruining it would completely ruin top lane. And honestly, the fact that you're almost forced to use it to be relevant in early/mid game stages and it's almost exclusively used for teleporting bot in thy scenario is really unhealthy.

I honestly think you should just kill its global range and make the range scale with level. At say, I don't know, levels 13/14, make it global again so split pushing is still an optimal strategy. But this constant porting bot for massive clown fiestas isn't healthy and it's time it stops.

6 Comments

chanwoo3 votes

Meh, i have no problems with teleport as it is now, but i see where you are coming from. As a support , Top main, i empathise w/you.

HateDaddy1 votes

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Meh, i have no problems with teleport as it is now, but i see where you are coming from. As a support , Top main, i empathise w/you.

Dude it's also extremely punishing if you are forced to back early and use it to get back to lane and die to a gank. And because the other laner has TP, if they port to lane you basically have to too or you fall so far behind in exp or lose control of the wave, which leads to you falling behind in exp. that's fine I guess, it's a mind game and a variable to have in your back pocket for lane phase. But teleporting bot or being forced to is so uninteresting and boring at this point. And it's also to the point where it feels frustrating that it's the only way you can remain relevant.

Quepha3 votes

Don't they still have nerfs for it on the PBE? Something along the lines of... Channel time increased to 5 seconds so everyone involved has more of a warning and the enemy laner has more time to try and cancel it. Position on arrival always being on the friendly-nexus-side of whatever you're porting to instead of randomly so enemies at your destination can aim a skillshot cc to hit you right when you arrive every time.

I think they see these changes as primarily being buffs for supports who feel like the 4 or 5 man ganks bot lane are completely destroying their influence on the game during the only part of the game where they're really influential.

I Lil Axiom I1 votes

Im a top/mid main and although TP is essential for a top laner, it's getting old seeing double TP solo lanes in most of my games, don't get me wrong TP is great on certain mid laners but even in the pro scene recently people were taking TP on champs like leblanc and azir and I'm like ok they need to do someting to reduce its popularity in the mid lane, I'm not sure if the channel time nerf will be enough but we'll see.

QQsha1 votes

Teleport doesn't need any nerfs. Unless you completely gut the spell, people will just adapt to the nerfs and it will still see tons of play. What's worse is that Riot is constantly making changes to the game that makes teleport an even better spell. Patch 6.13 will make it so that not having teleport in a solo lane will be a massive handicap. In the next patch, solo kills will offer much less experience early on, so using an offensive summoner to snowball will give even less of a payout. And changes like these have been happening for the past 2-3 years. Not only have laners slowly gotten better at not handing out solo kills, the game has been tweaked so that if by some chance it does happen (or a gank happens), you're punished far less for it. It used to be that taking Teleport gave you global presence and the ability to survive bad lanes at the cost of kill pressure (and therefore, lane presence).

An offensive summoner's effect in the late game pales in comparison to Teleport, and Teleport offers too much lane safety in the current game. They've already removed the built in lane safety they gave it in Season 4, but it doesn't matter since nobody is going to be taking alternative options anyway because the risk isn't remotely worth the reward.

Teleport doesn't need to be changed. The treat of snowballing needs to be added back to the game and other summoner spells (notably the poorly-scaling offensive ones like Ignite) need to be buffed. Teleport is in a perfectly fine place, other summoners and the state of laning isn't. If it means some games become stupidly stompy, fine.

PPPPPPPPPPPP2701 votes

I'm tired of TP countergank especially with dynamic que premades abusing it.

It's at the point where bot lane is decided by who gets kills first or which top laner decides to TP. I actually have fears ganking bot lane because of TP. For some reason it's only bot lane.

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