So are fiora nerfs going to actually happen or will it take 3 more seasons?
Asking for a friend. Honestly e slow and r true damage can go and shed still be good
Asking for a friend. Honestly e slow and r true damage can go and shed still be good
I don't understand why she has to do true damage ??? Like what was the intention behind this? "Let's make her unitemizable against" She Dumpsters squishies and tanks alike, while she is healing like crazy, dodging everything, being unescapable from and uncatchable. Like what are the champions' intended weaknesses?
Can we make her weak vs tanks and juggernauts please, like she was before her rework? why does a slim and agile but arguably weaker in terms of strength fencer penetrate tough champions like Malphite, Trundle, Darius and Garen with her little sword?? it doesn't make sense...
Just change all her damage into physical, so that you can pick some champions against her and feel good about it. Or at least build some armor to survive...
So you can counter play her rather than counter build her and make the grand duelist useless because you built 250+ armor.
there isn't any real conterplay. protect the vitals? maybe if she had to hit them more than once and didn't have a dash and a slow that can both individually hit the vital.
Counterplay is the ability to do something that is realistically going to help defeat a champion. there isn't a lot of things you can realistically do against fioras true damage.
You can't counterplay damage, you can only counterplay champions/their abilities. And in Fiora's case it's shutting her down early as she is squieshy and not too great in escaping ganks and afterwards forcing objectives by setting them up properly (visionlines) so that she must group with her team, rendering her essentially useless as her teamfighting sucks.
WIth that being said, Fiora has been performing very well for quite a while now so she is definetely on the strong side, but she does have her fair share of counterplay.
Counter-build: the art of using stats from items to take less damage after you've f'd up.
Counter-play: the art of taking action to avoid taking damage in the first place.
Point-n-click attacks and abilities have no counterplay because there is nothing you can do to prevent the enemy from clicking you - the damage is coming and can only be avoid if you have an ability that lets you block, dodge, or shield it.
Abilities like Fiora's vitals do have counter-play because they do not guarantee damage - since Fiora's vitals do not do anything until she procs them you can know which direction she needs to attack from and stop her. Either wait for her to jump at you and CC her in the face (hit her mid-jump and you should catch her before she can W) or you can just change you positioning such that the vital is not near Fiora. You can even back off for a couple seconds to change the vitals location to one that is better for you.
is it real counterplay though, or is it an illusion?
In many cases dodging a skillshot is counterplay Yasuo's q is a skillshot. Dodging All of yasuos q's is not real counterplay.
Why is this the case? In many cases dodging the skillshot means that you are eating the enemies resources, or you are lowering their damage threat for a while, and there is also a chance that you just mad them waste their primary engage/peel tool. In yasuo's case dodging any individual skillshot means almost nothing, he isn't losing any resources, his damage output isn't getting lowered, and even when you do manage to dodge the tornardo he can still just build another one in a very short time.
Fiora is like the latter, dodging her vitals isn't real counterplay because she doesn't spend anything to use them. whether she hits a vital or not it doesn't matter in the long run to fiora, because she can just try again for free.
When you successfully counter someone in any respect the person countered should be in a negative position, rather than you countering someone and only putting them in an even position.
The unfortunate thing is that there are a lot of things like that which exist in the game, and it confuses players to what constitutes counterplay and what does not constitute counterplay.
I don't understand why she has to do true damage ??? Like what was the intention behind this? "Let's make her unitemizable against" She Dumpsters squishies and tanks alike, while she is healing like crazy, dodging everything, being unescapable from and uncatchable. Like what are the champions' intended weaknesses?
Can we make her weak vs tanks and juggernauts please, like she was before her rework? why does a slim and agile but arguably weaker in terms of strength fencer penetrate tough champions like Malphite, Trundle, Darius and Garen with her little sword?? it doesn't make sense...Just change all her damage into physical, so that you can pick some champions against her and feel good about it. Or at least build some armor to survive...
her weakness is supposed to be a weak early game, but even then it's not weak at all. She excels into many matchups
I think her dealing true damage is OK, but she also has really high AD ratios on Q alongside the true damage too. One of ems gotta give.
Edit: Really mistyped hard first time around. I'm tired.
I don't understand why she has to do true damage ??? Like what was the intention behind this? "Let's make her unitemizable against" She Dumpsters squishies and tanks alike, while she is healing like crazy, dodging everything, being unescapable from and uncatchable. Like what are the champions' intended weaknesses?
Can we make her weak vs tanks and juggernauts please, like she was before her rework? why does a slim and agile but arguably weaker in terms of strength fencer penetrate tough champions like Malphite, Trundle, Darius and Garen with her little sword?? it doesn't make sense...Just change all her damage into physical, so that you can pick some champions against her and feel good about it. Or at least build some armor to survive...
Building HP is the counter to true damage. But that's not what boards like, they'd rather complain about anything annoying than learn to git gud. inb4 downvotes lul
She Dumpsters squishies and tanks alike
like any other adc with a couple of items.
ever been 2 shot out of stealth by a
or taken 50% of your health in true damage? because thats what vayne does to squishy and tanky targets.
ive literally seen a
2 shot a varus with two subsequent rocket crits.
all blow up tanky and squishy targets alike. some of them are capable of shredding entire teams.
adc in general, ranged adc and melee adc are ridiculous when it comes to their ability to burst squishies and shred tanks. as long as ranged adc are allowed to run around doing the same thing, i dont see why we should punish melee adc with nerfs for doing what theyre supposed to.
if anything needs nerfs, its damage on carries as a whole in this game, and the removal of cancer items like

putting anti burst mechanics on more and more adc damage items when their drain tanking is supposed to be counterplayed by burst is the real issue. thats not a problem with fiora in specific, but with all adc right now.
GA is balanced on its own because its defensive mechanic is something you can play around its cooldown. But when paired up with DD and PD, good lord it becomes difficult to kill a carry.
While this is true, it's far easier to not feed an ADC like vayne that it is a fiora. Most ADC's have another ADC that stomps them or a support that does the same.
Fiora however, doesn't have this. She shits on all with sheer stats alone. She is a vayne level champion in every respect but range which she's inferior and lane power in which she's vastly superior. She doesn't need a PD, a BOTRK or a DD to function. ADC's need items, however fiora's one item power spike is obscene.
Fiora is like yasuo. She is strong at every single stage of the game. She devours people early, snow balls mid and assassinates late if you even survive that long.
And it all stems from her passive. A stupid mini game that fiora FORCES you to play, with only one rule, fiora is the only one having any fun with it. There's no interactive counter play to it. You back off and reset a vital but come 6 that doesn't matter anymore. The passive effectively zones you effortlessly. Fiora just has to be there and a vital will appear and you need to act accordingly to get a favourable one so u can farm a little. Change the passive or make it punish fiora for not hitting vitals so a player can go "this vital is favourable for me, time to trade" as opposed to "FARMFARMFARMFARMFARMFARMFARMFARM shit the vital changed".
Fiora isn't a difficult lane matchup, just hug walls, and she's trash.
right because thats good design right there.
"I shouldn't have to reposition when fighting, I want to make her useless in shop" - because that is good design right there.
[{quoted}](name=AI Qaida,realm=EUW,application-id=3ErqAdtq,discussion-id=dAWa8E3b,comment-id=000b00000000,timestamp=2017-06-07T18:06:08.584+0000)
"I shouldn't have to reposition when fighting, I want to make her useless in shop" - because that is good design right there.
But that's what she does to others.
She's effectively a stat check champ. Not to the effect of Vlad, but a stat check champion nonetheless. Of course, that's true of most fighters. The ones that pass get played, and the ones that don't..don't.
Uh, stat check champions are champions that fight without much outplay potential - which generally implies point and click and no skills with varying effectiveness.
Fiora has a spell that can completely change the fight - her W. She has to time it well and hit it (which means it can be dodged) and as we already established hitting her vitals highly depends on positioning of both parties and her damage highly depends on hitting vitals.
Example for stat check champions: old Vlad vs Shyvana - the one with the better stats wins 100%, outplays are practically impossible.
Definetely not a stat check battle: Riven vs Fiora, stats obviously matter but hitting the Fiora W and the vitals totally changes the fight.
Meanwhile the Riven dodging away from vital procs and baiting out the Riposte is also a great display of outplay potential from the other side of the fight.
Fiora's problem is just that the way she exists now relative to the majority of other champs in the game is not conducive to that kind of play and outplay (usually it's just how well the Fiora executes, especially against less mobile enemies).
If anything, the whole situation is indicative of the greater problem that there still are a lot of stat check champs in the game, and they're the ones that suffer hardest when facing a more modern design like Fiora's, and that's not the fault of Fiora, that's the fault of the outdated designs (as awful as that may sound, especially when that describes half my champ pool. RIP me...)
yup let me just hug the outer or inner wall and then have the minions go to me instead of the middle of the lane. oh wait.
Pretty good idea for trolling/having-fun-in-normals cheese bot lane would be Vayne-Fiora or Poppy-Fiora... Enemy must hug walls, but then Vayne/Poppy rams them; Enemy must avoid walls, but then Fiora hurts.
Especially considering that both Vayne and Fiora have HURR DURR %health true damage(OP AF), so have fun with new botlane meta.
except she can still hit the 4th vital of her ult with spells even if you hug a wall. And you can't really hug walls and CS at the same time.
Fiora's pretty much only ever seen nerfs since her rework (there was a time where she was so god awful she got minor buffs).
Literally, NOTHING has been touched on fiora recently.
She's only prevalent right now because people are playing carries top (kennen, jayce and the like), she's a duelist and would be able to match them in laning power and scaling. Not to mention all the HP nerfs and tabis nerfs as well.
That being said, there's a whole host of champions top lane who dumpster her (
,
,
to name a few) and there are a LOT of champions where it's a skill based matchup (Think
etc.) (Read a reply below for better analysis)
Not to mention, she isn't very good at teamfighting and a proper 5v5 will demolish her if played correctly.
[{quoted}](name=I am Undefeated,realm=EUW,application-id=3ErqAdtq,discussion-id=dAWa8E3b,comment-id=0010,timestamp=2017-06-07T16:11:25.318+0000)
Fiora's pretty much only ever seen nerfs since her rework (there was a time where she was so god awful she got minor buffs). Literally, NOTHING has been touched on fiora recently.
She's only prevalent right now because people are playing carries top (kennen, jayce and the like), she's a duelist and would be able to match them in laning power and scaling.That being said, there's a whole host of champions top lane who dumpster her (
,
,
to name a few) and there are a LOT of champions where it's a skill based matchup (Think
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etc.) Not to mention, she isn't very good at teamfighting and a proper 5v5 will demolish her if played correctly.
Implying Fiora does badly against tankier tops? Lmao. None of the champs you mentioned "dumpster her", it comes down to understanding the interactions and playing around them. Fiora has huge teamfight utility with her ult. She can flank and 1v3 the backline easily.
Fiora has no weaknesses. She's a lane bully, a late game carry, a bruiser, a duelist, splitpusher, excellent teamfight flanker.
The only thing she lacks is waveclear, but Hydra is core on her.
If fiora had no weaknesses she would have been touched a long time ago, pantheon is a very hard counter to fiora anyone who plays either of those champs would know this. Seeing that he can literally block two of her autos successfully, means no passive proc negating a large portion of her damage, panth stun has a small window to party while he will lane bully with his Q spears, she can't W everything leaving her open for constant poke, she'd want to save it for his stun and by then it's already a losing trade if she's been trying to farm.
If the only answer you have against a champ is pantheon you might as well say nothing at all. There is basically not a single champ pantheon does not bull y, it's just the way he is. Just stop bringing up fuckin panth whenever we talk about fioras bullshit, that leads us nowhere.
Kayle counters her, so does kenny, try, teemo, malphite, akali, irelia, and swain too. These are statistically speaking, but personally i think swain and kayle are the best counters, along with irelia too. Swain and kayle both have good poke and and irelia has the same sustain and its hard to parry her e. Cmon man your getting way to emotional look at the facts.
"Fiora has huge teamfight utility with her ult."
I'm sorry but her heal is VERY situational, I'd be surprised if you can even get it off in a teamfight.
"She can flank and 1v3 the backline easily."
Not sure how that's supposed to happen, does she just straight up walk to the backline and "1v3" them "easily"? There's no way she can reliably get to the backline in a teamfight, she'll just be CC'd (your fault if you have no CC on your team) and not to mention it's not like the backline won't destroy her in return.
"Fiora has no weaknesses. She's a lane bully, a late game carry, a bruiser, a duelist, splitpusher, excellent teamfight flanker."
She has plenty of weaknesses and she isn't inherently a lane bully - she's only a lane bully to champs which are passive and able to let her bully them. Apart from that, she's meant to be a late game carry and splitpusher - teamfighting with Fiora is hardly a good idea.
You are far off when it comes to her matchups (imo):
I am pretty damn sure that fighting tanks is one of Fiora's strengths as opposed to being her weakness. She is weak against poke, so I really don't think that she is that strong against Kennen and Jayce, she does indeed have a skill matchup against quite a few carries, although I think that she should dumpster Camille, while not really getting dumpstered by Renek and Jax.
I'm not far off at all when it comes to her match-ups, let me give you some analysis of what I think are favorable against fiora.
: By far the biggest counter to Fiora there is - he has endless poke to Fiora's squishiness, his stun is instant and his full combo can easily burst or chunk fiora down. There should be absolutely no way for fiora to beat this guy early on (especially with ignite) without any help from the jungler, she'll just be sitting under tower for most of the early and mid game.
: Another lane bully and another champion who bullies Fiora VERY heavily in the early-mid game. Like pantheon, his stun is instant, he has sustain which pantheon does not and his full combo can easily burst down a fiora. Paired with ignite, he can definitely kill her at level three. Being in melee range of this guy HURTS.
Laning against this guy is an absolute nightmare. Fiora might as well be a three ability champ because her riposte is completely useless (unless you somehow manage to parry his W). Early game RNG crits with a 5 second unkillable time, he can outduel a fiora any stage of the game and can even match with her in terms of splitpushing.
: Now Jax to some people is more of a skill match-up but from what I've seen, he can definitely out-trade fiora early to mid game and scales well into late game. His combo (or poke) which consists of various AA cancels are much superior to fiora's early trades. Most people think Fiora counters Jax because she can riposte his E but it's up to > JAX < when to re-activate it, he can easily bait out her parry and when he does, he can definitely kill her.
: Ranged and poke champs can easily abuse fiora's squishiness early game, and if she comes into melee range to trade - they will often have escape tools to kite back and poke her even more.
: Battle for early game, whoever gets the snowball first will always be able to kill the other with ease since both are late game monsters. Nasus personally imo, has the edge with his infinite stacking and his wither drastically slowing fiora's attack speed and move speed as well as being instant cast.
are also favorable against Fiora.
Malphite has an attack speed slow, bonus armor, and steals movement speed from Fiora. His ult completely depends on Fiora's reaction time.
Poppy has a W which stops Fiora's dashes, putting them on a > 16 < second cooldown early game which is insane. Her Q does %MaxHP damage and her E can easily stun an unsuspecting Fiora.
Olaf has AS steroids, Q poke, lane sustain and extra armor/AD and can outtrade fiora early-mid game.
The rest of the match-ups are heavily skill based:

Let's not act like pantheon doesnt counter everyone already [slayer-jinx-wink] But, I agree with everything else
She's currently shining in this meta cause tanks aren't as strong. Kudos to tank item nerfs which have less HP now (the counter to true damage) and Tabi getting nerfed. Seriously I have no idea why that update went through for items.
You're right. Tabis got nerfed because people complained so much about it being in every game... when their team is an AD-centric comp. It's like you're being punished for being smart.
[{quoted}](name=I am Undefeated,realm=EUW,application-id=3ErqAdtq,discussion-id=dAWa8E3b,comment-id=001000010000,timestamp=2017-06-07T18:37:28.440+0000)
"She is weak against poke" "So I really don't think that she is that strong against Kennen and Jayce" Pick one.
What? I said that she is weak against poke and therefore weak against Kennen and Jayce, while you said that she'd be strong against them.
: By far the biggest counter to Fiora there is - he has endless poke to Fiora's squishiness, his stun is instant and his full combo can easily burst or chunk fiora down. There should be absolutely no way for fiora to beat this guy early on (especially with ignite) without any help from the jungler, she'll just be sitting under tower for most of the early and mid game.
I never debated this?
: Another lane bully and another champion who bullies Fiora VERY heavily in the early-mid game. Like pantheon, his stun is instant, he has sustain which pantheon does not and his full combo can easily burst down a fiora. Paired with ignite, he can definitely kill her at level three. Being in melee range of this guy HURTS.
At the same time the W is rather predictable making this a skill matchup in Renekton's favor - but Fiora outscales him. Not even close to Pantheon. Slightly bad yes, but she doesn't get dumpstered.
Laning against this guy is an absolute nightmare. Fiora might as well be a three ability champ because her riposte is completely useless (unless you somehow manage to parry his W). Early game RNG crits with a 5 second unkillable time, he can outduel a fiora any stage of the game and can even match with her in terms of splitpushing.
AS slow... In Tryndamere's favor, but not "an absolute nightmare".
: Now Jax to some people is more of a skill match-up but from what I've seen, he can definitely out-trade fiora early to mid game and scales well into late game. His combo (or poke) which consists of various AA cancels are much superior to fiora's early trades. Most people think Fiora counters Jax because she can riposte his E but it's up to > JAX < when to re-activate it, he can easily bait out her parry and when he does, he can definitely kill her.
Depends on whether you hit parry or not. He kinda has trouble dodging the W skillshort part aswell so very outplayable. Not a counter at all, slightly good matchup for Fiora. He can't really bait out her parry, it all depends on when he reactivates his E - but she should always get the AS slow.
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: Ranged and poke champs can easily abuse fiora's squishiness early game, and if she comes into melee range to trade - they will often have escape tools to kite back and poke her even more.
Wut?? You said:
She's only prevalent right now because people are playing carries top (kennen, jayce and the like), she's a duelist and would be able to match them in laning power and scaling.
You are contradicting yourself..
: Battle for early game, whoever gets the snowball first will always be able to kill the other with ease since both are late game monsters. Nasus personally imo, has the edge with his infinite stacking and his wither drastically slowing fiora's attack speed and move speed as well as being instant cast.
Agreed.
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are also favorable against Fiora. Malphite has an attack speed slow, bonus armor, and steals movement speed from Fiora. His ult completely depends on Fiora's reaction time.
Malph yes, although he still has to plaz Malphite which means that he is very vulnerable to ganks.
Poppy has a W which stops Fiora's dashes, putting them on a > 16 < second cooldown early game which is insane. Her Q does %MaxHP damage and her E can easily stun an unsuspecting Fiora.
Q+W=stunned Poppy. Fiora counters Poppy. I don't get how her E should "easily stun an unsuspecting Fiora". You'd have to change "unsuspecting" for "stupid".
Olaf has AS steroids, Q poke, lane sustain and extra armor/AD and can outtrade fiora early-mid game.
Probably has a decent matchup against Fiora, but I don't think that Olaf is useful + he gets outscaled. Also very vulnerable to ganks, toplane Olaf is pretty troll.
The rest of the match-ups are heavily skill based:
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Btw, take a look at http://www.leagueofgraphs.com/de/champions/counters/fiora/diamond the winrates support what I say.
: At the same time the W is rather predictable making this a skill matchup in Renekton's favor - but Fiora outscales him. Not even close to Pantheon. Slightly bad yes, but she doesn't get dumpstered.
You can't predict W, a good renekton will always weave his stun into his combo it's very similar to pantheon's stun.
: AS slow... In Tryndamere's favor, but not "an absolute nightmare".
I don't know if you've ever faced a Tryndamere as Fiora before but it's very hard to out duel him at pretty much every stage of the game. All he does is right click you to death with his RNG crits.
: Q+W=stunned Poppy. Fiora counters Poppy. I don't get how her E should "easily stun an unsuspecting Fiora". You'd have to change "unsuspecting" for "stupid".
Q+W? Not sure why'd you ever want to Q+W into a poppy, all she needs to do is... nothing and she won't get stunned. E is quite situational and reliant on reaction speed I admit, but it's also point and click CC.
And with regards to ranged champs, my point is that any ranged vs melee in top is very advantageous for the ranged champion but fiora is one of those who can match the aggression IF played correctly, otherwise she would just get poked down.
Fiora has gotten a ton of indirect buffs though. Ravenous hydra and Bloodthirster AD increase, big Deaths Dance buffs, Spirit Visage gives more healing, and Guardian Angel is better on her now
right, but that applies for all the other tons of champs that now build the exact same items.
[{quoted}](name=Afk Warding,realm=NA,application-id=3ErqAdtq,discussion-id=dAWa8E3b,comment-id=,timestamp=2017-06-07T10:31:09.870+0000)
Asking for a friend. Honestly e slow and r true damage can go and shed still be good
shed be garbage. and looking at her stats, none of them are out of place.
i mean you might not like the champion or have difficulty dealing with her, but objectively shes not overtuned or deserves any nerfs right now. this isnt the same situation as with bruiser fiora back then, when she was really carrying games on a tanky build.
51% overall winrate in plat+ rated games in solo que, peaks out at ~55% winrate on experienced players. those are normal stats for a viable champion.
for comparison, ahri was sporting 56% winrate and almost 60% for experienced players when she got nerfed.
people seem to forget that fiora is an adc, and carrying is her job
If her E didn't slow it would be impossible for her to lane.
They should remove the attack speed slow... It's kind of overloaded.
[{quoted}](name=Ńø Çígâr,realm=NA,application-id=3ErqAdtq,discussion-id=dAWa8E3b,comment-id=00000000,timestamp=2017-06-07T13:47:07.723+0000)
They should remove the attack speed slow... It's kind of overloaded.
If you get hit by a telegraphed low range skillshot you should get punished
You already do, you lose damage/CC in the first place. The attack speed slow is just overkill.
Fiora's E doesn't attack speed slow lol.
Actually that would only make her less unique.
Attackspeed slow isnt something every champion has
Nunu/fiora/nasus have em
Also normal Slow is there to help with vitals and to make her less "selfish champions"
Targeting slows on "selfish" champions is normaly bad. We would be better of targetting her speed buffs then but ....she has to go around her target so lets not do that
being a selfish champion in a past is a reason why she got that aoe heal to... lets not go against Riot way with the nerfs
I am up for tank busting tankiness nerfs at her earlier levels
%Max health true damage people...
Vayne in comparasion has no reliable way of procing it early game. You can easly have a game where you proc silver bolts once in a 15 minute game which is nothing
While Fiora can reliably do her %maxhealthtrue damage early on
Actually attack speed slows are granted by easily obtained items (Warden's mail and co) and you left out Malphite's E as well
The real issue here is that her AS slow is out of place on her kit, just like it was on Lee sin before they removed it. It turns into an un-fun "Win more" situation, since she doesn't have to invest into durability to access it, nor is she a naturally supportish tanky champion (Nunu/Malphite), and Nasus gets to have his (which is categorically weaker until he ranks up the ability, even if it has a longer duration) because he actually struggles in most games early.
Uniqueness isn't always a good thing, and there is usually a reason for it other than the sake of being different (i.e. it shouldn't exist in whatever iteration it is).
Fiora's whole champion identity is supposed to be built around skillful play, and flat out reducing your opponent's ability to fight back is the opposite of that. Realistically (completely disregarding how this might effect her balance) her riposte should be much weaker outside of blocking damage or CC (e.g. nothing hits-> only deals damage, damage hits-> it slows (not AS), CC hits-> it stuns).
Further building on the skillful play side of things, they need to tighten up how easily vitals can be procced, either shortening the range (especially dealing with people who dash through you to proc them, that shouldn't work) or adding something that the opponent can do to defend a vital other than simply walking out of her range (which leads to much less interactive play, the opposite of what it should be doing).
I don't understand why she can Riposte summoner spells.
Aren't exhaust, ignite and smite instant? If you exhaust ignite or smite a Fiora in her W, the blames on you
There's very RARE cases, where you can do it at the same time she does it, it's not like game shattering or anything it's just weird
In which case, it's just beautiful timing. It's like flashing into an Ashe ult.