Why does it feel like AP champs just keep getting screwed by every item change...
TLDR: since season 3 AP has gone down, AD and MR has gone UP, and we still only have 1 AP + armor item.
as somone who has played since season 3... its really seems like AP champs just keep getting screwed over with every item update...
used to be 120 ap and its now 70 and has a 90 second cooldown instead of 60
now has 75ap down from 100 less hp and less slow (but honestly i don't give a crap about the slow, it was the only AP+ HP item that wasn't gated by a passive/active that had instant stats
lost its ap
umm yeah... no comment
they added
all of which are niche for certain champion only and cant be by the vast majority of ap
is good but is still gated by the time it takes to stacks
only even started to become relevant at 80 hp at 300 hp becuase everything else was nerfed, and it still is much worse if u dont have a slow
the only item that seems to remain at the prime are
and
plus the new
and we have the item that all ap champs need to get in
becuase its the ONLY item that has decent ap now alone with CDR and they just slapped on grievous wounds on top of that making it the first buy for any ap champ
meanwhile AD got
and a bunch of new items during that ADC and assassin reworks
and what do us AP get on PBE?
lets swap the actives and names for
and
give it 10 more ap and just the MR by 15
yay we got 10 more ap... while also losing the 10% extra damage, and 15 mr
meanwhile AD gets MORE buffs to

and on top of that EVERY champion now gets MR scaling per level.
there just isn't FLAT AP on items anymore to deal with all the increases to MR and the increased to AD, which btw we STILL only have
with AP and armor. and if we want ANY sort of decent armor we wither need to drop our boots for
or drop another one of our items for a item that gives us no offensive power.
AP damage is just going down across to board while AD damage is going up
with all the MR additions i am likely going to need to get
instead of 
meaning a SIX ITEM build on nidalee is going to look like this
60+80+70+0+80+60
thats 350 ap lategame... at max build (not including runes and masteries)
i mean lets assume we get all highest ap items
those are the only ap items that give 100 or more ap, now assuming we buy boots
thats gives us 1 more items slot.
im not going to do the math for AP right now but the amount of AP we get is just going down and down while AD is going up, MR is going ap, while we still only have ONE AP + armor item..
we dont really HAVE item slots to drop for just a flat defensive armor item
if you want to lower damage creep fine, im good with that. except you're NOT, you're ONLY lowering AP damage while BUFFING AD damage.
i wouldn't have an issue with all these nerfs it it wasn't for the blatant buffs AD are getting.
and
and and a new item of gargoyle stoneplate?
is ap but u know what i mean)
at the same time stoneplate also give MR as it does armor visage now gives even more MR
100
80 how many ap used attack speed?
leathity
now ADc get 40% cdr with 1 item having cdr and a normal build
: costs 450G, gives +25 MR (+18 MR/1 Gold spent)
: costs 300G, gives +15 Armor (+20 Armor/1 Gold spent)
If armor pen weren't as strong as it is (which they are gutting it as well), it would be completely worthless to build armor. Magic Resistance, on the other hand, has about 2 items which are actually decent on most tanks (
) and I personally don't get why Spirit Visage is so prominent because of how garbage the item's 25% healing is if neither you or any of your allies have any healing, yet it's still built on a fair number of tanks. Personally I think Banshee's Veil is just better all around for MR if you have a lower heal comp.
does true damage with her orb on the way back and needs to land a charm,
needs to set up 6-7 orbs to actually 1 shot you and her W does 20% true damage when maxed.
, but yeah we discussed that
, namely
.
There is also the option of



