Can we get some Sona buffs?
Or probably the more healthy choice, could ADC's have less sustain during laning phase? It's bad enough that i'm a super slow champion with no gap closer, my healing is a joke until i pick up like 2 items for bonus healing/shields, i have no hard CC, and the second lowest health stat in the game (just behind
). Heck i'll even take the damage nerf her Q got in stride. Might even be able to stomach the 33% increase in cost, at level 1, her only offensive skill received. But could i at least be able to grind enemies out when they have no healer/shielder, and i provide rather constant pressure (when Q is up). You don't want Sona to be a hyper lane bully who has to fail miserably to run OOM, whom then transitions into a hyper sustain / utility support. You fixed the issue where Sona basically never ran out of mana despite spamming poke. You fixed the issue where
basically made Sona a walking 7th item for her teammates. Can she PLEASE have a positive effect on the game during the first 25 mins.
and prefer playing him as an offtank/mid-liner and am currently quite frustrated with him- yeah, he's got some electrocute cheese burst early on, but I think he does better with longer fights to leverage his short cooldowns and CC. Sona is similar. Cut this stupid level of burst from the new runes and she will be in a good spot IMO.
or ADC +
, or basically any champion with a good ability to sustain their ally. It's another thing to loose to a
or
not because you got caught, but because the ADC's healing/ sustain per second, via auto attacks, is just a hair below your damage per second with a full spell rotation. Or in other words, " i win the trade if we do it every 8 seconds, you win if we do it every 12"