damage creep is turning norm rift into urf
CDR is basically 40% on everyone
runes like electrocute add stupid burst for absolutely no reason on champs that dont need it
AD items make even more burst with shit like
and 
there once was a time when the term "one shotting somone didnt actaully mean using a single ability or even auto to kill a person from full hp
it meant taking someone down using every ability in your kit.. and even then it was considered "OP"
why is a single ability killing someone now suddenly "OK"
and im not talking about a a 1500 range -pre rework nidalee spear that the enemy had over a second to dodge, while nidalee had no form of cc
and even THAT got removed because it had no counterplay, as all she did was sit back from a million range and chuck nuclear tree trunks at you from completely safety (remind you of anyone?
)
damage has gont up across the board.. i see it on EVERY champion.. my own included.
even roles of champion classes like
who is a "tank killer"
is now 1-2 shotting squishies.. DPS meas damage per seconds.. ADC are supposed to have sustained damage
but damage has gone up so much that there "sustained" damage.. its all freaking burst
and "oh well they squishy didnt build any defensive items".. WELL OF COURSE THEY BLOODY DIDNT!!!
THEY DON'T DO JACK SHIT VS THE AMOUNT OF DAMAGE PUT OUT NOWADAYS