Can we talk about how the Skirmishers class is the most broken and most annoying class to fight

ValiantKiller··2 votes·724 views

Yasuo Fiora Riven Irelia Jax MasterYi Tryndamere

Can we just talk about this champion class for once and say how much they the most garbage and most broken champions in this game, either in term of abusing every damn item ingame, able to ruin your lane and your life, make you hate the game and most of all it impossible to deal with them cause they suppose to be hard carry bullshit champions.

Most of them if not all of them are great abusive user of Conquer, they tend to have a high banned rate and most of them hated by the community they legit have not much of counter aside from CC if they snowballed ahead.

So here is my question if league is about team work and playing with your team where every class have a damn counter why Skirmishers are allowed in game special with their ability over kit that abuse every damn item and runes in this game not to mention they make some people just want to quit this game and rip their heart out ?

Legit isn't it time for the balance team to rework that class or just remove this champions once and for all ?

And don't come tell me the bs of they are balanced about weak early game, cause i don't see any weakens when some of them abuse conquer in few AA and kill you special MasterYi Tryndamere Yasuo they not even near weak early.

4 Comments

Paroe2 votes

SKirmisher... Riot really needs to stop adding more classes and just focus.

Anywaym what makes those champions strong is not fighter itemization but bruiser itemization. They generally get 300+AD with 3000+HP or have such powerful burst damage that they go on-hit or crit.

ValiantKiller1 votes

{quoted}

SKirmisher... Riot really needs to stop adding more classes and just focus.

Anywaym what makes those champions strong is not fighter itemization but bruiser itemization. They generally get 300+AD with 3000+HP or have such powerful burst damage that they go on-hit or crit.

That is the worst part they got the cc of divers, they got the damage of assassin and they got the hyper tankines of Juggernauts plus free sustain like why.

Paroe1 votes

{quoted}

That is the worst part they got the cc of divers, they got the damage of assassin and they got the hyper tankines of Juggernauts plus free sustain like why.

Err... Lets take a step back here.

Within the fighter class - which is comprised of melee champions in general - there exists basic sub classes of; Bruiser Tank Juggernaut Bruisers have high bases, high scaling, unconditional mobility, and hard CC. Tanks have low bases, low scaling, low mobility, and reliable CC. Juggernauts have high bases, high scaling, low mobility, and lack hard CC.

Within those, there are additional sub classes which are 'fusions' of other classes. A Bruiser with the ability to assassinate is a Diver; Divers have fast burst and the ability to get in but not out. A Skirmisher is a type of Diver or Assassin who gets in for longer engagements before backing out. Theyre basically tankier bruisers due to their innate sustain through shields or healing.


A lot of this is because bruisers can utilize both AD+HP itemization AND HP+resistance itemization to be effective at both roles without sacrificing anything.

ValiantKiller1 votes

{quoted}

Err... Lets take a step back here.

Within the fighter class - which is comprised of melee champions in general - there exists basic sub classes of; Bruiser Tank Juggernaut Bruisers have high bases, high scaling, unconditional mobility, and hard CC. Tanks have low bases, low scaling, low mobility, and reliable CC. Juggernauts have high bases, high scaling, low mobility, and lack hard CC.

Within those, there are additional sub classes which are 'fusions' of other classes. A Bruiser with the ability to assassinate is a Diver; Divers have fast burst and the ability to get in but not out. A Skirmisher is a type of Diver or Assassin who gets in for longer engagements before backing out. Theyre basically tankier bruisers due to their innate sustain through shields or healing.


A lot of this is because bruisers can utilize both AD+HP itemization AND HP+resistance itemization to be effective at both roles without sacrificing anything.

And that why they tend to be the most broken and in same time the most hard to balance

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