Ganking junglers are once again the best option

Xavanic··2 votes·2,772 views

since there is no difference between actually farming your jungle and ganking, in terms of xp and gold rn ganking junglers are once again everywhere, personally...i feel the jungle item should lock junglers out of lane xp/gold for the first 15-20 minutes of the game, so rather then just ganking because you want to, you need to actually look for opportunities to get a good gank in otherwise you will start to fall behind

10 Comments

XJ999999999999991 votes

idk about best option. a lot of ganking junglers clear really fast though. tank junglers also clear very fast after 1st back.

Xavanic1 votes

{quoted}

idk about best option. a lot of ganking junglers clear really fast though. tank junglers also clear very fast after 1st back.

Either way, this is not fun, being ganked for simply leaving tower range to farm a minion

XJ999999999999991 votes

{quoted}

Either way, this is not fun, being ganked for simply leaving tower range to farm a minion

mage minions are hardly worth the risk if those are the minions you are dying for. Soaking exp does fine if you need to. Sometimes spending mana just for 1-3 minions is worth it even if low.

Don't need to kill your lane opponent to win the game. Soaking exp, farming melees/cannon does way more than taking risks.

Just always assume the jungler is going to gank you. Fog of war = danger. If the jungler is on the map, you know your limits.

Xavanic1 votes

{quoted}

mage minions are hardly worth the risk if those are the minions you are dying for. Soaking exp does fine if you need to. Sometimes spending mana just for 1-3 minions is worth it even if low.

Don't need to kill your lane opponent to win the game. Soaking exp, farming melees/cannon does way more than taking risks.

Just always assume the jungler is going to gank you. Fog of war = danger. If the jungler is on the map, you know your limits.

no, this is trying to farm a melee minion just outside the range of my tower, the moment i do, rammus comes speeding into my lane and 3/5 times can actually get a kill off on me because of his overloaded E

XJ999999999999991 votes

{quoted}

no, this is trying to farm a melee minion just outside the range of my tower, the moment i do, rammus comes speeding into my lane and 3/5 times can actually get a kill off on me because of his overloaded E

depends who you are playing. you were playing morg so. probably avoidable.

Xavanic1 votes

{quoted}

depends who you are playing. you were playing morg so. probably avoidable.

Would be, unfortunately jax kinda just eliminates my ability to survive though

XJ999999999999991 votes

w wave, dont fight him unless you know youll hit binding or just save binding for when he goes towards u/leaps on you. morg is a farmer champ who can potentially punish laners and kill them solo.

play with your champs strengths

Xavanic1 votes

{quoted}

w wave, dont fight him unless you know youll hit binding or just save binding for when he goes towards u/leaps on you. morg is a farmer champ who can potentially punish laners and kill them solo.

play with your champs strengths

There is a flaw here, jax is a hyperscaling monster atm that needs 1-2 items to dominate your team, meaning your condemning your team for failure by not harassing him, now harassing people is something i know how to do, a long with avoiding the occasional gank, but being ganked this much is not fun nor healthy for the game, rammus just going, lane, to lane, to lane, to lane, to lane, before even considering farming his jungle w/o falling behind at all, is not okay

iiGazeii1 votes

It's tough to find a balance here. If farming gets you more value, there's less interaction. You just don't see the jungler for fifteen minutes, then they come out of the jungle fed. At least with ganking junglers, you have a chance to deny them that kill and have some input in the situation.

I think adjusting the gold and XP scaling for the jungle would be a great place to start. Maybe make the first spawn of jungle camps worth a lot more gold, but that extra gold only lasts for a few minutes, kinda like plating. There could simply be more jungle monsters in that first spawn, or one or two "roaming" camps that wander around your side of the map. This increases the time it takes to do the first clear with good incentives for the jungler to stay in the jungle, so laners have more time to interact with each other without worrying about an early gank. Junglers would still get opportunities to gank, they'd just be a bit later in the game when things are a bit more established.

I think towers should also be scarier for the enemy. There's no reason why towerdiving for anything other than the last hit should be a thing. No champion should be able to just live under your tower, fight you, and win. Armor penetration/mixed damage or an on-hit effect like a slow or mini-silence would be great ways to improve the threat of towers.

SuperTopLFBottom1 votes

{quoted}

It's tough to find a balance here. If farming gets you more value, there's less interaction. You just don't see the jungler for fifteen minutes, then they come out of the jungle fed. At least with ganking junglers, you have a chance to deny them that kill and have some input in the situation.

I think adjusting the gold and XP scaling for the jungle would be a great place to start. Maybe make the first spawn of jungle camps worth a lot more gold, but that extra gold only lasts for a few minutes, kinda like plating. There could simply be more jungle monsters in that first spawn, or one or two "roaming" camps that wander around your side of the map. This increases the time it takes to do the first clear with good incentives for the jungler to stay in the jungle, so laners have more time to interact with each other without worrying about an early gank. Junglers would still get opportunities to gank, they'd just be a bit later in the game when things are a bit more established.

I think towers should also be scarier for the enemy. There's no reason why towerdiving for anything other than the last hit should be a thing. No champion should be able to just live under your tower, fight you, and win. Armor penetration/mixed damage or an on-hit effect like a slow or mini-silence would be great ways to improve the threat of towers.

No thank you i want to play league of legends. Don't care if i autolose every game because junglers are gigafeed atleast i get to play league for 15 minutes instead of getting ganks every wave. Sometimes people decide to play league of legends because they want to play league of legends.

If riot wants to keep this gank heavy shitfest junglers sustain need to go down massively.

They have to run around half health after clearing and not full health from minute 1

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