POLL: IS new Heimer less punishing for melees?

RankOneUganda··14 votes·603 views

Riot reworked Donger in mind of making him non-cancer or less so. for melees. am a person that plays melee tops and mids often. Personally after multiple times getting counterpicked by this prick. I don't really think new donger is any less unfun to deal with as a melee than the old one. am not saying hes op. because hes not. am saying he isn't fun to play again as a melee for pretty much the entire game. Now that they buffed his late game a lot. hes actually good and useful on later stages. I have no problem with that he used to be shit late game

the problem that I have is that we were promised to not have a caner lane phase that you basically can't do anything in. in which we didn't.

am not demanding things am not demanding him get nerfed. am asking Riot to keep their promise. new donger is no better than old one . if anything imo. hes even more unlaneable against for melees. because of how his new empowered turret shot works and increased stun radius. every time you go up to CS your taking half your hp in poke and thats under tower

let us just lane in peace man. there shouldn't be a lane where a champion should basically NEVER lose in unless hes a complete idiot whoever is playing him. he cannot be punished really. his turrets dont die in 1 hit and you can't really appropriately play around him in lane. its just no fun really.

12 Comments

AwesomeGuyDj6 votes

{quoted}

let us just lane in peace man. there shouldn't be a lane where a champion should basically NEVER lose in unless hes a complete idiot whoever is playing him. he cannot be punished really.

Pantheon Pantheon Pantheon Pantheon PantheonPantheonPantheon

RankOneUganda1 votes

pantheon is up there. but is beatable with more than a handful of tanks and bruisers.

hhaavviikk5 votes

I feel like they made it worse, you jump into melee range and he gets a easy grenade stun/hit for lazors and easy rockets for more lazors and you're screwed

LyingOnLine4 votes

lol, thinking they were going to make heimer not cancer to lane against

not on your fucking life m80

Sun Wu Ryuumoku3 votes

I see no diff with the old... I don't play him, just lane against this sh*tty yordle as Wukong at plat level. And its still toxic as ever.

Shuriman Curator2 votes

I play Top a lot, and I have to agree with you. He's still a huge pain in the ass to deal with, doable but a still annoying.

DragonShea2 votes

Yordles are cancer.

IP Masquerena1 votes

The problem with the old one is the turret AI. If you go in range, they auto target you, while the old turrets were attacking you only if you damaged him or the turret itself, which was more fair, as now you can't even cs as a melee without getting yourself pocked down without him needing to do anything.

I think that part of the turret AI should be rolled back and have them auto you only if you damage him or the turret, or he attacks you.

JustARivenMain1 votes

After playing a bit with my resident Dong main, I can say it's about the same if they're good Heimerdingers, but what I notice is High damage ranged damage or just people like Yi can just annihilate his turrets with one or two abilities or hits, and without his turrets, landing his E and W won't do much for him because no Turret DPS, then again.. there is the Big One, but it all depends on the match ups, I myself don't have a problem with the Donglord, because Riv can abuse Maw of Malmortius pretty well.

Darkdemon6531 votes

I can't speak for all melees, but Heimer's changes greatly increased his power against Nasus.

Shablagoo1 votes

It was a goal to make him less punishing? Yet another failed goal they've placed its like they are United Nations or something

PopcornBunni1 votes

Q Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3. Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20

W Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120. Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks. New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.

E Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10. Grenade hitbox increased to 250 from 210. Stun hitbox is still 135. New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.

This was meant to be less cancerous to lane against?

More from Gameplay

More by RankOneUganda