For season 8, can the goal of the preseason be to address laners regaining control of lane phase?
In other words, can we significantly reduce the power and frequency of jungler ganks? And by doing this, we would also reward the jungle with perhaps gp/10 items and potentially decent scaling items that are cheap but require smite to have. Additionally, remove the downtime on trinkets entirely. Junglers rarely need to even keep track of when enemy trinkets are down because there's so many ways to gank anyway but the loss of trinket for any duration still feels like absolute shit.
These are merely suggestions. I'm tired of lane phase being so stagnant. I'm so tired of one gank resulting in the end of my lane phase. I'm tired of towers not being punishing enough so early dives can happen early and hilariously often. im tired of the enemy playing like a complete bitch and being rewarded for it by simply letting his jungler win his lane. I realize that's a valid strategy and that's fine but not when it's the only one. Lane dominance means nothing because it inevitably leads to being ganked non stop with the jungler really not suffering major consequences for it. Meanwhile, whatever work I've done or skill I've displayed in lane is for nothing and that's totally frustrating and makes me want to quit this game.
This isn't exclusive to top lane. Every lane is like this. I don't even know how bot lane players are sane anymore. Mid lane players must be bored out of their minds. And top lane players get the thankless task of being the teams bitch. "Okay cool I'll just get dove 6 times, die and be starved out while you guys 4 man bot." I realize that sounds silly but neither case is fun. Getting dove over and over while camped but still winning doesn't feel thrilling at all. It makes me glad my wasted time at least didn't lose me LP and that's never how a game should feel, but it does. And again, I'm sure this is true for every lane.
When it boils down to it, roaming has lost its risk, ganking is no sweat to a jungler and limitation on vision has stagnated the lane phase so hard that when you combine all of these things above, lane phase feels like it's a game of waiting to have ganks or be tanked and watch the snowball rapidly roll downhill from there. Nothing about that is satisfying, even when I'm the one snowballing.
I understand you want faster paced games and I understand that. I truly believe you can achieve that without making the game so snowball intense. I realize that sounds absurd but I don't believe that notion is that far-fetched if the right things are balanced appropriately. And honestly, even f you can't achieve that, who cares if games go on for averages of 10 minutes longer? Instead of shortening the games, get rid of all the extra garbage you have when broadcasting your pro games. Reduce champ select time, shorten analysis time and make LCS opening/closing shorter. Don't compromise the health of the game for an industry you swear loses you money. I'm fine with that approach in general champion balance because it ensures the game is balanced around the highest level of play, thus a higher quality game. But for game dynamics and such? Nah, that starts feeling a imposing.
Tl;dr please give laners control over lane phase again