Any CC that breaks a Channel should reduce Scuttle Resists, not just Stuns and Displacements

Kingsgrave··21 votes·1,615 views

Forgot to Mention Roots because I ran out of Characters, yes Roots work

AKA any Hard CC

This would allow many other Champions to effectively take Scuttle, thus increasing their ability to Jungle effectively and efficiently.

That would mean the following would work: (Ults are listed for clarity even if unreasonable) Taunts Rammus Shen Galio Fears/Flees Nocturne Fiddlesticks Volibear Shaco Hecarim Charms Ahri Silences Malzahar Soraka Blitzcrank Chogath Garen

21 Comments

Reikken7 votes

don't snares work?

rammus, cho, and blitz can all knock up anyway

and I don't know why galio would want to ult the crab

lDontLiftIcarry22 votes

fuck the crab He looked at galio funny. I saw it.

insaiyanbacca2 votes

real question is why wouldnt he want to?

SlytherinUmbreon3 votes

And now I want to Flash ult a Scuttle Crab Galio

Dunkrius2g2 votes

Or Aatrox Q or Darius Pull?

Kingsgrave1 votes

{quoted}

Or Aatrox Q or Darius Pull?

Both are supposed to, but don't.

It's weird.

LilxPaprika1 votes

Shen shouldn't work if taunt dealt DMG to minions he'd have too much waveclear, just smite krugs. ~~ Same for ahri her charm would get blocked by shuttle in team fights. ~~(nvm) I think its funny how nidalee spears works though, I think shaco boxes do work.

TheXtractor2 votes

I think ahri charm still gets blocked by the crab though, it hits minions and monsters so im pretty sure the crab also gets hit right?

LilxPaprika1 votes

{quoted}

I think ahri charm still gets blocked by the crab though, it hits minions and monsters so im pretty sure the crab also gets hit right?

Oops nvm I forgot it didn't go through creeps ya you're right then.

Focus Teemo1 votes

{quoted}

Shen shouldn't work if taunt dealt DMG to minions he'd have too much waveclear, just smite krugs.

First off hes saying other forms of CC should affect scuttle crab NOT lane minions. Second Shen has** NO** natural waveclear whatsoever, and shadow dash only does 190 magic damage at max rank... which means that would still be lackluster waveclear. One top of that it costs literally half his energy bar to use, without restoring energy as they're not champions. Not exactly amazing.

lDontLiftIcarry1 votes

eve jungle gets fucked. I dont clear scuttle. gg wp;ed.

Nameless Voice1 votes

It's just too much effort and mana cost to kill that thing.

Rinky Dinky1 votes

krug makes it easier

OblongOtter1 votes

And Aatrox's knockup. I have yet to see it reduce scuttle's resistances.

brad1 votes

rammus' taunt already lowers armor

just sayin

Kingsgrave1 votes

[{quoted}](name=Hi Im Brad,realm=NA,application-id=3ErqAdtq,discussion-id=cmLFHvEZ,comment-id=0005,timestamp=2015-05-22T20:10:27.178+0000)

rammus' taunt already lowers armor

just sayin

Scuttle gets reduced by 50 for both Armor and MR whenever you hit it with certain types of CC. 5 for like 2 seconds isn't anything comparatively.

Focus Teemo1 votes

So Hecarim should use his ult to fear scuttle for more damage XD ?

He probably shouldn't be mentioned under the fear category OP lol.

ChaoticPinecone1 votes

http://leagueoflegends.wikia.com/wiki/Rift_Scuttler

"When affected by crowd control that prevents its movement, it loses 50 armor and magic resist permanently." (emphesis added)

To be fair, a taunt/charn or fear doesnt prevent movement. Taunts/Charm direct movement. Fears move randomly. This was probably done because the junglers with movement--preventing abilities have harder skills to land in early ganks, giving them a little bit of extra gold quicker early.

EDIT - now that i think about it, my last statement is not really true (J4 and VI). but its true for tank junglers.

Kingsgrave1 votes

{quoted}

http://leagueoflegends.wikia.com/wiki/Rift_Scuttler

"When affected by crowd control that prevents its movement, it loses 50 armor and magic resist permanently." (emphesis added)

To be fair, a taunt/charn or fear doesnt prevent movement. Taunts/Charm direct movement. Fears move randomly. This was probably done because the junglers with movement--preventing abilities have harder skills to land in early ganks, giving them a little bit of extra gold quicker early.

EDIT - now that i think about it, my last statement is not really true (J4 and VI). but its true for tank junglers.

All Roots/Stuns/Displacements are easier to use in ganks than Fears/Taunts/Charms/Silences

NorthernDruid1 votes

The scuttle should just have lower resists, period.

It's incredibly silly how disparate crab-killing times are just for recognized junglers.

Ori On A Grande1 votes

I just Trailblazer smite it, tbh.

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