Why does it feel like once you've mastered one Crit ADC you can pretty much play the rest of them?
Like you won't be a god at them, but you can more or less play it and have success from your first couple of games. You just AA and kite, (insert skill that's less important than Auto-attacks here) then AA and kite again. You guys know what I mean
, are all kind of the same thing. They are unique in design, but not in game-play and that's the problem. Maybe
but his stealth/poison mechanic I guess is bit more unique than the rest. Don't get me wrong though, I love ADC, I just think if tanks are being reworked because they all do the same thing, maybe AA focused ADC's need to be looked at as well for the same reason. This also is probably why champs with a unique niche like
(double shot),
(4 concept) , and
(blink/poke) get so popular. And maybe because they can be a little OP at times XD but you get the point.
P.S. I know they reworked them pre-season 6, but maybe sometime in season 8 wouldn't be too soon. Most of them have something unique about them already, if they just expanded on it more I could think of a lot of things that would make their game-play also unique.
(E onto target > Q AA W, if needed then R Q AA again > E out)
(parkour behind backline > R Q-R W > parkour away)
(R onto target > blow everything > bullshit your way to safety)