Why does it feel like once you've mastered one Crit ADC you can pretty much play the rest of them?

Aimléss··3 votes·553 views

Like you won't be a god at them, but you can more or less play it and have success from your first couple of games. You just AA and kite, (insert skill that's less important than Auto-attacks here) then AA and kite again. You guys know what I mean Caitlyn Ashe Jinx Tristana Sivir KogMaw , are all kind of the same thing. They are unique in design, but not in game-play and that's the problem. Maybe Twitch but his stealth/poison mechanic I guess is bit more unique than the rest. Don't get me wrong though, I love ADC, I just think if tanks are being reworked because they all do the same thing, maybe AA focused ADC's need to be looked at as well for the same reason. This also is probably why champs with a unique niche like Lucian (double shot),Jhin (4 concept) , andEzreal (blink/poke) get so popular. And maybe because they can be a little OP at times XD but you get the point.

P.S. I know they reworked them pre-season 6, but maybe sometime in season 8 wouldn't be too soon. Most of them have something unique about them already, if they just expanded on it more I could think of a lot of things that would make their game-play also unique.

6 Comments

GankedByWindows1 votes

On a basic level you can, but on anything more than that you can't. I can play Jinx to a much higher level than Sivir, despite them both being crit adcs. You can say this about any class though. Burst mages need to position agressively but not get caught, Tanks need to know when to engage and when to peel, traditional supports need to know who to throw their shields/heals/cc on and when.

For example, until very late game Jinx and Caitlyn don't play anything alike. Caitlyn likes to bully lane and zone people with her traps. She plays on poking down until she can combo someone with headshots. Jinx on the other hand can't do any of that. She has no bully potential, no real zoning potential except her short lived traps, and has to play very conservatively and wants to draw it out very late. Those champions both build the same items, and are pretty different.

Now take Vayne vs Lucian. Vayne wants to draw out the game until she gets items then shred through the tanks in a standard teamfight. She is very weak in lane and is prone to bullying, forcing the player to really know their limits and the matchup. Lucian on the other hand is agressive, loves to skirmish in lane and wants the game to end early. If you play Lucian like you would Vayne, you will get beaten down.

That is why I would say they are pretty unique and that mastering one does not give you mastery of the others. Especially on the ones that don't play like a traditional ADC, like Miss Fortune.

Aimléss1 votes

I'm not talking about the none-traditional marksmen, only the crit marksmen that all seem to just AA and kite. What I was talking about is that the way you play them in general is similar enough that if you mastered one, the other one's mechanics are already 80% figured out. Just like how tanks are now. Outside of lane you play them nearly the exact same way, and that's a shame. If Riot said they have a problem with that they should look into this more.

GankedByWindows1 votes

That is the same for every class though. Bruisers all play mostly the same, all control mages play the same, all disengage supports play the same patterns. Their kits are enough to set them apart outside of lane.

Take Jinx vs Caitlyn for example in a teamfight setting. Jinx is all about positioning and form switching. That is her only concern. She plays at maximum range while trying to get the most DPS off because her W is useless and her traps are self peel almost all the time. Now Caitlyn. She wants to be animation canceling, weaving traps between autos to create zones to split the fight or force them to take massive headshot damage.

That is pretty different to me. Yes they're both kite and auto, but they play different. They have different goals

Kouga1 votes

I think that's a pretty narrow way of looking at it; just because their gameplay patterns are similar (AA>Kite>abilities>AA) doesn't mean they "are the same" or play the same. That would be like saying that once you play one assassin you can play them all. After all, assassins follow a basic pattern:

Jump onto target > combo burst abilities > gtfo

Khazix (E onto target > Q AA W, if needed then R Q AA again > E out) Talon (parkour behind backline > R Q-R W > parkour away) Zed (R onto target > blow everything > bullshit your way to safety)

But that's because there are a finite number of gameplay patterns, but almost an infinite number of ways to approach them.

So looking at your examples. An ADC's job is simple: put out consistent damage, primarily via AAs and crits as they have very clear levers to control their power (AS, AA, and Crit modifiers). However each one will function better in different team compositions and with different strategies.

Some ADCs can initiate better Ashe Sivir some are better at ending fights after they get rolling Jinx Caitlyn

But if you are playing Kog'Maw and think you can initiate like Vayne can, you're going to have a bad time. Vayne has self-peel, a little mobility and conditional stealth. Kog'maw is the definition of a glass cannon - if his team can protect him he melts faces. So I think you are looking at the ADC role from the wrong perspective, IMO.

You can bake a cake a dozen different ways. Sure, they're "all cake" but each one has its own unique ingredients.

DuskDaUmbreon1 votes

Because ADCs are the most basic class. Not always easy, sure (Vayne being a classic example), but they're basic. Everyone else, you have something. Assassins have to spam the right abilities at the right time. Supports are so widely varied in what they do you can't put any one true limit on them, beyond the general "help team". Mages have to strike the perfect balance between going in (to do moar damage) and staying back (to not die). Even tanks have to choose who they CC when, and when they initiate. Marksmen have these choices made for them, and it's only the occasional gimmick that makes them stand out from the crowd (Such as Ashe's passive, Sivir's spell shield, Jhin's…Jhin-ness, or Draven and Kalista's positioning with their autos) to make one a better choice in an instance. But that's less a fault of Riot or the champion, and more a fault of the very essence of the class itself. Marksmen have always been the back-line DPS (either that, or they were a sniper-type assassin) in every game.

Maximum Morde1 votes

Because ur just right clicking.

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