Sated and sustain
If we're not going to entirely delete Sated Devourer, could we at least nerf the sustain of the champions who are impossible to kill once they get it?
It's like, those champions were already crazy to fight because of the massive sustain they've got, but sated just made it so they can never die, AND kill everyone.
, mainly.
Sure, you can counter him with range and CC. But that's assuming it's 1v5 every time you're fighting him and the enemy doesn't have a
on the team as well.
And then there's the argument of winning the game before he's sated, but with one of the fastest clears in the entire game, that gives you maybe until the 18 minute mark to win. I've seen someone get 2 kills and have it sated by 15 minutes.
with Sated. That crap is crazy. I still think full tank gragas jungle or lee sin or elise has more impact than any sated jungler