Garen; A rework suggestion - adding meaningful choices

Kowe The Ewok·11/12/2014, 12:57:48 AM·1 votes·155 views

Intro The buff to Garens passive was a nice change for splittpushing. That being said there will always be way better splittpushers. Garen's main problem is the lack of meaningful choices he can make and the past changes to his kit which require him too heavily splitt itemization to be successful.

My aim My concept does not aim at simply improving his powerlevel. It aims at giving him a unique set of growth paths upon which he can decide each game, making him less predictable and adding the ability to successfully specialize in one path each match without being a too powerful jack of all trades.

The following rework would most likely require slight base stat nerfs to compensate for the gained power.

The rework Lore perspective: As an extraordinary soldier Garen learns from each battle fought, allowing him to refine his abilities.

Upon leveling his ultimates Garen gets the ability to upgrade one of his skills each time he skills his ultimate, which leads to 3 upgrade points in total. Garen can also the same ability a 2nd time to further specialize in a certain playstyle. So in total there are 8 possible upgrade bonuses, but only 3 upgrade points.

  • Upgrading Q aims at improving his utility for the team.
  • Upgrading W aims at improving surviveabilty.
  • Upgrading E aims at improving his offense.
  • Upgrading R aims at improving his teamfight presence.

Q: Rank 1: Each time Garen looses more than 20% of his current health or is struck by an AoE spell this abilities cooldown is lowered by 0.5s. Rank 2: While Garen's Q is activated his during the first 0.75s after its activatin his Q applies silence

W: Rank 1: Garen gains 1 armor and 1 magic resist for each creep kill. This bonus is capped at + 15 armor and magic resist. Rank 2: Garen's passive can't be deactivated by champion hits, but the bonus regeneration is halved.

E: Rank 1: Garen can't be slowed while his E is active. Rank 2: When Garen would get slowed while his E is activated, he spins faster this abilitie's damage gets increased by 33% during it's duration and the duration is increased by 0.5s.

R: Rank 1: The range of this ability gets increased by 225 Rank 2: Killing an enemy with his ability resets Garen's other abilities.

Keep in mind that base stat/passive ability nerfs might be necessary.

Final comment Garen currently is a champion whithout much depth, he's beginner friendly. While some people migth argue that this positive aspect might get lost in the progress, I would argue that this would allow new players to pick a champion they're comfortable with and learn different roles with him while they early and mid game remains barely changed.

I believe that this rework might also make Garen more attractive for experienced players since he gains the ability to adept to enemy playstyles.

So, I'ld like to hear your thoughts :)

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