Current PBE Voli Buffs: E stronger* than W now??
I am Voli jungle otp since years (atm D5 MMR). Here are my thoughts:
Thunder Claws (R) Delay before initial bolt on cast changed from [0.25s - 0.1s delay between each bounce] to [0.075s - 0s delay between each bounce] AP ratio increased from 30% to 40%
His Ult felt a little unremarkable and trivial in teamfights. But I was hoping for a little bit more "spice" than just more DMG. Also, idk if increasing AP ratio makes a difference, since no one builds AP on him anyway.
Majestic Roar (E) Bonus damage to dashing or airborne enemies changed from [40/60/80/100/120 (+30% AP)] to [8% Target Max HP]
I see some problems with the 8% Target Max HP buff. Let me tell you why:
1) I don't like this whole "your E deals more DMG when target is airborne"-Thing anyway because of one simple reason: It forces you to combine your Abilities in the most stupid way. Let's exclude the dash/jump stop for a moment, because its not so often anyway that you can use it. Usually it's like this: You running towards your enemy, now, the best things you can do is A) use E to stop him so you can catch up and/or position yourself for a perfect Q-fling in the right direction THEN use Q. B) use E AFTER you fling him with Q so you can profit most from the slow duration and (mini)knockback him in your preferred direction. Using his E right in the middle of your Q fling makes NO sense in terms of gameplay since its dumb to waste slow duration on him while he is unable to move anyway. In the past it wasn't a big deal since his bonus DMG to airborne targets was barely noticeable. But now with 8% Max HP DMG you HAVE to use it that way, which destroys the original and clever design to use it and makes it just another stupid DMG ability. It was just perfect to E before Q to set up a great fling. Now I can't do it anymore because I would sacrifice so much Dmg. I think it's a bad design decision. Better lower his W cooldown and make it useful against Tanks (see below).
2) Now his E will be stronger to (flinged) Tanks/tanky champs than his W. That feels wrong. If you look at Volis W (Bite) you'll notice that it works perfectly fine against squishies. You can delete 5% - 15%+ of their HP (depending on how far you are ahead). That feels pretty satisfying. But W against tanky Champs like Mundo, Renekton or Nasus feels like a wet towel. Often I can't even finish them with W when they are at 3-4% HP (keep in mind that W has a long ass CD of 18(!) seconds). That feels very unsatisfying and disappointing. Don't get me wrong here, i dont want to finish Tanks and Bruisers like Squishies at 10%, but at least give me a save kill at 4-5%. I mean, it's a bit like a mini execute, it should feel at least a BIT rewarding. ADCs deal more DMG with their AA's to Tanks than my 18 second "Execute"!
So, why am i talking about this? With that 8% HP buff his E (btw. just 11 sec CD) will outscale his W, what supposed to be his strongest Ability, by far (against Tanks/Juggs). Also because it's AP DMG and most Tanks build less MR than Armor. So it feels even more unremarkable in comparison. Why not add the damage where it is needed and where it make sense? Change his W against tanky champions so it feels like it should feel, satisfying, rewarding, like a mini execute. Buff E airborne Dmg if you want but W should remain his strongest ability against every class.
WHAT DO I MISS AT THE BUFFS?
1) Durability/Sustain!
Volis problem isn't that he hasn't enough DMG. Volis problem is that he lack's durability to deliver his DMG. One reason is, that his passive is just to weak to work properly in this meta. You often die before it could even go half it's duration. One solution could be to let it reg faster. Maybe 4 seconds instead of 6. This would give him better survivability in teamfights. But could be to strong in early laning phase. So maybe it has to scale(?) 6/5/4 seconds with Ulti upgrades? Also one could make it work with the Resolve rune Revitalize (currently not happening because Reg not Heal) that would give Voli a bit more options in the Resolve tree while buffing Passive a bit.
2) Make his Ultimate casting while moving
This is just a little thing and i guess it wouldn't affect his winrate at all. But is soo annoying. Voli already have problems to stick at his target. I hate it when i am chasing an enemy attacking him but can't cast Ult because i know I can't catch up again. PLEASE change that! It's just such a little but nice improvement.
3) Addressing his Cooldowns
Like i mentioned above, Voli has pretty long cooldowns and you can't even decrease 2 of them via leveling up the Ability. This feels pretty outdated and makes him quite useless in teamfights because he can only use them once and after that he can't do nothing than running around and hitting with his low AA's which feel like hot garbage without Ult. Maybe one should consider to let at least his W decrease with Lvl.
What do you guys think about it?
p.s. sry 4 bad english