Why are some summoner spells much worse than others?
Ignite, Teleport, Flash, and Heal easily outrump the other summoner spells because they are always useful but why is no love given to the other summoner spells? (Smite is fine as is, it doesn’t need any changes, also I’m only talking about summoner spells on summoner’s rift).
Barrier: For a shield, 2.5 seconds is so short, compared to enchanted supports who shield you all the time with longer lasting shields this is ridiculous. It’s only useful on those who burst extremely fast like Zed or Fizz but why can’t they make it last longer so it could be used to survive more champions like Draven or Vayne. Just make shield last longer.
Ghost: Ever since the nerf to take 2 seconds to get the movement speed boost, it feels pretty bad. It’s nice because it’s a low cooldown tool to escape ganks but when on offense it just takes too long to get the movement speed when you need it because a lot can happen in 2 seconds. Remove the 2 second startup boost.
Cleanse: What is the point of taking this when most CC’s now are disruption. Plus in team fights, what is the point when as soon as you cleanse one cc, you get cc again. Make this a shorter lasting Morgana E so this feels useful.
Exhaust: In my opinion probably the worst of all summoner spells. What is the point of using this to slow enemies when a lot of the high damage champions have so many dashes to ignore the slows anyway. What is the point of using it for damage reduction when damage is so high, champions can still blow you up even with 40% damage reduction. Yes I know this used to be pretty op in the ardent censer meta but that was when it would reduce attack speed which specifically screwed ADC’s who were at their prime in that meta. Could we make the debuff ground so enemy assassins can actually get hurt by this or increase damage reduction. Or just nerf ignite back to what it was before Riot messed with it and made this damage meta even worse so maybe these 2 summoner spells can be considered equal for supports.