Make Hextech require 3 champions instead of 2

NY64·8/21/2019, 4:41:00 PM·31 votes·10,422 views

So every player doesn’t have the buff resulting in every round in starting with your items getting disabled. It should require 3 Hextech to reward the most dedicated players for having the Hextech champions.

10 Comments

Zemasu8/21/2019, 4:54:50 PM12 votes

Agree, and it should be a buff like void, you need 3 of them and there is no other rank

BigFBear8/21/2019, 11:58:03 PM7 votes

or/and make it a line (3 colums) so it hits max 3 instead of max 7(!!!)

Daddy Ants8/22/2019, 10:15:21 AM2 votes

Better yet....

Make Hextech 2 weaker than Hextech 4.

Hextech 2 = Disables items for 5 seconds. Hextech 4 = Disables Items for 8 seconds.

Romans VI XXIII8/22/2019, 2:06:30 AM1 votes

But if every comp truly has it then it's pretty balanced.

Actually gives the poor peeps that get fucked on items an actual chance.

Ormylar8/22/2019, 5:43:52 AM1 votes

I'd rather the 2 hextech bonus make the disable last like 4 seconds instead, leaving the 4 hextech bonus untouched.

Sukishoo8/22/2019, 6:36:14 PM1 votes

Since there's only 4 champs for Hextech they need to just nerf the time from 8 seconds to something less. 4-5 would be better and then scale it to 8 or more if you have all 4 units.

ModCaptainMårvelous8/22/2019, 12:56:39 AM1 votes

That's fine. Especially considering the hextech 4 buff is useless (2 extra squares, I've NEVER seen it) and the classes that require overlap are insanely broad.

Áctual Pepega8/22/2019, 1:44:49 AM1 votes

Agreed, there's almost always atleast one Hextech in any comp (because their individual classes are so diverse) and fitting a Jinx in there is no problem.

And for a buff that you can "randomly" get as a nice side bonus it's way too strong. 3 is a nice requirement, so you have to have atleast 1 Hextech unit that is just there to give you the hextech buff and nothing else.