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Make Hextech require 3 champions instead of 2

NY64··31 votes·10,422 views

So every player doesn’t have the buff resulting in every round in starting with your items getting disabled. It should require 3 Hextech to reward the most dedicated players for having the Hextech champions.

10 Comments

Zemasu12 votes

Agree, and it should be a buff like void, you need 3 of them and there is no other rank

BigFBear7 votes

or/and make it a line (3 colums) so it hits max 3 instead of max 7(!!!)

Daddy Ants2 votes

Better yet....

Make Hextech 2 weaker than Hextech 4.

Hextech 2 = Disables items for 5 seconds. Hextech 4 = Disables Items for 8 seconds.

ModCaptainMårvelous1 votes

That's fine. Especially considering the hextech 4 buff is useless (2 extra squares, I've NEVER seen it) and the classes that require overlap are insanely broad.

Áctual Pepega1 votes

Agreed, there's almost always atleast one Hextech in any comp (because their individual classes are so diverse) and fitting a Jinx in there is no problem.

And for a buff that you can "randomly" get as a nice side bonus it's way too strong. 3 is a nice requirement, so you have to have atleast 1 Hextech unit that is just there to give you the hextech buff and nothing else.

Romans VI XXIII1 votes

But if every comp truly has it then it's pretty balanced.

Actually gives the poor peeps that get fucked on items an actual chance.

Cynicatt3 votes

not really, because the people who are getting more items can space their champs out a little and only a couple of their champs will get items disabled. If you're truly getting fucked for items, being against a hextech comp makes it even worse because it disables the 1 or 2 decent items you've managed to scrape up.

It's not fun to play with either, because the hextech champs are honestly kinda blah/mediocre other than Jinx(and you'll be lucky to get her because literally everyone is trying to get her).

Romans VI XXIII1 votes

Idk Jayce is pretty good, specially on a shapeshift comp

Ormylar1 votes

I'd rather the 2 hextech bonus make the disable last like 4 seconds instead, leaving the 4 hextech bonus untouched.

Sukishoo1 votes

Since there's only 4 champs for Hextech they need to just nerf the time from 8 seconds to something less. 4-5 would be better and then scale it to 8 or more if you have all 4 units.

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