How do you rate the 4 ADC zeal (crit) items?
The 4 items I'm referring to are:

They all give 30% crit chance. They all give a minimum of 30% attack speed and 5% movement speed, and cost a minimum of 2600gold. The additional effects are listed below (e.g. +10% attack speed means 30%+10% = 40%):
: +10% attack speed, +2% movement speed, fires 2 additional quarter damage bolts that can crit, 15 damage on-hit
: +15% attack speed, +7% movement speed when chasing a nearby enemy (and move through units), 12% damage reduction from last enemy hit. Cost +200gold.
: +5% attack speed, energized attacks deal 30-100 magic damage to up to 5 targets and can crit (bonus damage to minions).
: +2% movement speed, energized attacks add range (up to 150) and deal 50-200 magic damage on hit.
In general, it seems
is by far the most popular and the best item by player consensus. I like it too, the extra range is hugely helpful, especially when trying to siege or in other scenarios where poking is desirable. That said,
gives completely better stats and yet is often considered a poor item. I understand passives can make a huge difference, but
actually has a pretty sweet passive for teamfighting in a game where the meta has been teamfighting for as long as I can remember.
Also in general,
is often considered to be the weakest option. It costs 200g more so perhaps that's why? Otherwise when compared to
it gives better stats. Again, passives matter.
passive only really seems hugely helpful for waveclear though, you'd be better off with
for poke.
passive sounds amazing for dueling, for survivability in a teamfight, and for cleaning up afterwards!
So basically, I think I get the player consensus on the order... it's
>
>
>
But is that accurate? Stats-wise it just seems weird to me. The passives make sense I guess, but are they worth that much?