That Azir rework seems to put him in the AP hyper carry space like Cassiopea...

xxxMadLionxxx··2 votes·813 views

I hope he doesn't step on her toes...[cass-cry]

8 Comments

KoKoboto1 votes

What were the changes even? It looks exactly the same??

xxxMadLionxxx1 votes

{quoted}

What were the changes even? It looks exactly the same??

he basically has less range but a lot more attack speed and can have more soldiers out. Less range more dps no more poke

KoKoboto1 votes

How many soldiers we talking here?

Darkdemon6531 votes

That's what he's always been.

HeresyHorus1 votes

Ah dude those changes are blatant nerfs to him don't worry he won't compete with her unless riot are planing more nerfs to her

TyrekGoldenspear1 votes

What toes?

Siyther1 votes

where di u gys see this tuff

Boulderox1 votes

Azir [Oodles of changes on the PBE today. Changelist confirmed by wav3break] Base HP increased from 524.4 to 540 HP regen lowered from 1.3848 to 1.38 Base movespeed increased from 325 to 335

Conquering Sands (Q) AP ratio lowered from 50% to 30% Cast range lowered from 875 to 720 Hit box increased to be ~70 units longer. Cooldown changed from 10/9/8/7/6 to 11/9.5/8/6.5/5 (personal note, i believe they removed the bonus slow on consecutive soldier hits during q, couldn't find it but it looks like it is gone)

Arise! (W) Base STAB damage changed - increased at all levels but slightly reduced at level 18. Per Level Soldier Stab Damage scaling - increased. Recharge time lowered from 10/9/8/7/6 to 8/7.5/7/6.5/6 Cast range increased from 450 to 500 Soldier duration increased from 9s to 10s Azir Basic Attack Command - "cast time reduced from 0.5s to 0.35s" Soldier Deactivation Range - "decreased from 800 to 660" Soldiers can no longer attack wards or trinkets. [new effect] grants Azir an additional 20/30/40/50/60% attack speed for 5 seconds whenever he summons or has 3 or more soldiers out on the field

Shifting Sands (E) Shield now has a 70% AP Ratio Azir's E now grants him a shield immediately. Shield duration has been lowered from 4 seconds to 1.5 seconds. Dash Speed has been reduced from 1700 to 1400. [new effect] if Azir hits an enemy champions, he halts his dash and instantly prepares a new Sand Soldier (W)

Emperor's Divide (R) Cooldown lowered from 140/120/110 to 120/105/90. Wall size increased from 4/5/6 soldiers to 5/6/7 soldiers "Wall Soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, Soldiers now behave as normal terrain."

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