Analysis of the 0/7/0, M7 Yasuo trend

The Ecdysiast··5 votes·4,015 views

Putting aside any Yasuo hate for now, I want to talk about how much it sucks that the running joke is that every ally Yasuo is guaranteed to feed and every enemy Yasuo is guaranteed to carry.

And this can be attributed to several aspects that people gold/low plat and below seemingly don't understand about Yasuo.


##**First, he isn't a fighter if you don't build like one. ** All too often, they'll rush Phantom Dancer and expect what is essentially 15 armor that doesn't work against poke to give them the defense to act like a sustain fighter. And then they'll continue to believe that while building into Infinity Edge second and continuing to lose fights, under the impression that any amount of feeding will be negated by Yasuo's incredible two-item spike. Which they may never even get to.

You may look at Tryndamere and think, well he's a fighter who builds crit first. But the important difference is that Tryndamere can become unkillable-- giving him all the strength of the crit items along with all the durability he could ask for as a fighter. Yasuo just plain doesn't have that. So you need to play him like you aren't buying health items, because until your Sterak's, you aren't.


##Second, his early dueling is rather weak. And this switch people have done from Statikk Shiv to Phantom Dancer doesn't help. It's the reverse of the previous problem. If you aren't building the item with extra damage, then you can't play as if you have that extra damage. Taking the rune designed for champions who have such a strong early game as to render its weakness a moot point also doesn't help, because if you're going to be attempting early fights you need a keystone that'll actually grant damage.

While it's still not the best idea to be trying for early fights in top lane, where many of the champions counter Yasuo and have nothing for his W to even block, if you are the type who wants to, you need to actually bring damage to the fight.


##And lastly, as a mobile assassin with the most powerful anti-projectile ability in the game, he's far better suited against mid (or bot) lane opponents. Many of Yasuo's counters are top laners, and rightfully so. His mobility and W are strongest against enemies with projectiles, so enemies without them have little issue with him. Mid laners also have much more trouble fitting Randuin's Omen into their build than anyone at top.


But they play him as if he's super strong from the very start, and are punished for it.

12 Comments

The Bad Touch5 votes

I just assured they were all living with their parents and were constantly distracted by their mothers.

MLDzXnRRR2 votes

Idk, Yasuo has long range basic auto and almost ranged Q and ranged tornado. He pokes for free most melees aside from juggernauts that got recently range buffs on their basic attacks. He also runs and kites, if you try to return damage. It's basically unfair to play against, if you don't have a bazillion dashes like him. If good Yasuos survive and can even win fights while buying attack speed daggers and berserkers, well, tell me any other champion that can do this... noone. That's toxic and overloaded kit.

The problem with Yasuo is when he tries to manfight without kiting - he either statchecks (has already crit) or gets statchecked and dies.

Giving high mobility champions alot of damage and even CC, is very problematic, because it can lead to gameplay like - Yasuo dashes around, charging Q tornado>flash or E onto you, knocking up>you eat a basic or Q, before getting ulted, if yasuo's internet connection is not slow> eat ult damage>eat Q or auto or both and die. Even full tanks will probably die soon after getting Yasuo ulted, because of his armor pen after using it, don't mind Conqueror or Ie true damage conversion (years ago Yasuo had to build Last Whisper to do any reliable damage to tanks or juggernauts). There is no counterplay to this aside from - don't get near him (Riven has also similar combo where she goes in, stuns and knocks up, then gets away, while shielded). That's why he is considered very annoying and bad design. The wall is also obnoxious, because it's a basic ability denying ultimates on a much, much longer cooldown. Yasuo and GP are pseudo melee champions, because they focus on poking from a safe distance and running away. Both hyperscale as long as the balance team gives them right meta and itemization.

Statikk Shiv was always suboptimal, because you 1shot the minion wave and can't use the minions to charge a Q or run away... It was a popular item back in the day, especially on midlane Yasuo to farm fast, but considering that Q or Q+E hits more than 1 object and being manaless, it's braindead easy to powerfarm with Yasuo even without farming items like Tiamat or Hydra. Now, farming on other melee champions can take very long especially, if you don't have much damage.

Alzon1 votes

Yasuo item 1054 pokes item 2033 for summoner 14 free

Syrile1 votes

My highest kills on a champion last season was Yasuo. His kit inspires toxic gameplay. People play him and become super cocky because they can destroy players that have no idea how to beat him. The easiest way to beat him, if you learn the champion and get to pick second? Pick Malzahar. Crushing victory. :) Yasuo gave me serious trouble when I first started the game, much like most people. And much like a Yi or Pantheon can. Then I learned much of what you said here and I also picked up Malzahar and loved the champion. So generally, the enemy Yasuo against me, tends to be that "ally Yasuo" so long as I am not trying a new champion and he counter picks me. But even then, I can generally play around the mentality that tends to come with him.

Normally, what I will do is find out which of the types of Yasuo have come to play with me. The ones that over-use the dash to look scary and intimidating are the worst kinds. Easy to punish. Especially if your JG knows what they are doing. Just let them dash in or make them use the tornado and get in free poke and back off. Frustrate their attempts to be flashy. If they are more reserved and calm, they tend to be the better ones. In this case, use harass to slow down their farming and punish any mistakes.

Sounds very basic, but it works really well for me.

ModCaliCoastReplay1 votes

{quoted}

The easiest way to beat him, if you learn the champion and get to pick second? Pick Malzahar. Crushing victory. :)

Fiora and Jax also give him fits. I have a replay parrying his Steel Tempest on Fiora right into a beautiful kill.

Batpool Uchiha1 votes

The easiest way to beat him, if you learn the champion and get to pick second? Pick Malzahar. Crushing victory. :) Yasuo gave me serious trouble when I first started the game, much like most people. And much like a Yi or Pantheon can. Then I learned much of what you said here and I also picked up Malzahar and loved the champion. So generally, the enemy Yasuo against me, tends to be that "ally Yasuo" so long as I am not trying a new champion and he counter picks me. But even then, I can generally play around the mentality that tends to come with him.

malz is an easy lane for yasuo. hes just a bit annoying since you have to rush qss if you dont get a lead. other than that its not too hard to beat him when you can clear his voidlings with one q. and thats the diffrence beween good yasuos and bad ones. if you are a good yasuo you have no counters. the probem is because you have to put so much time into the champ yasuo mains tend to forget about focusing on winning lane, so they end up playing like a robot and feeding

Syrile1 votes

[{quoted}](name=Batpool Uchiha,realm=NA,application-id=3ErqAdtq,discussion-id=cMxQpkE8,comment-id=00010001,timestamp=2019-01-21T21:07:02.273+0000)

malz is an easy lane for yasuo. hes just a bit annoying since you have to rush qss if you dont get a lead. other than that its not too hard to beat him when you can clear his voidlings with one q. and thats the diffrence beween good yasuos and bad ones. if you are a good yasuo you have no counters. the probem is because you have to put so much time into the champ yasuo mains tend to forget about focusing on winning lane, so they end up playing like a robot and feeding

Ehh. At the very top level of play he has a pretty low win rate against QSS. What you are talking about is also a bad Malzahar player. Relying sololy on the ulti makes you not good at the champion. You can easily punish Yasuo when he tries to CS and can get in a lot of free damage if you know how to land your Q as Malzahar.

The Ecdysiast1 votes

{quoted}

Ehh. At the very top level of play he has a pretty low win rate against QSS. What you are talking about is also a bad Malzahar player. Relying sololy on the ulti makes you not good at the champion. You can easily punish Yasuo when he tries to CS and can get in a lot of free damage if you know how to land your Q as Malzahar.

On the flip-side, the cast time of Malzahar's Q means that you can easily dodge it unless you're the kind of Yasuo who just dashes every time it's available.

Syrile1 votes

{quoted}

On the flip-side, the cast time of Malzahar's Q means that you can easily dodge it unless you're the kind of Yasuo who just dashes every time it's available.

It is possible to dodge, yes. However, there are predictions and forced moves as well. That is why it still lands in top level play even with masters playing Yasuo.

Jerry SeinfeId1 votes

I want to talk about how much it sucks that the running joke is that every ally Yasuo is guaranteed to feed and every enemy Yasuo is guaranteed to carry.

it's not like he's the only one that suffers from it. As a matter of fact i've seen this be reffered to as the shaco-effect most of the time. It's just that he's an annoying PoS too. And that he can actually come back at 0/7.

Shaco and lee are the other champs i've seen this about plenty. If they fall behind they'll never come back as hard as yasuo. And lee can forget about coming back completely tbh.

ModCaliCoastReplay1 votes

I find item 3046 to be just awful as a first build item on toplane Yasuo. I usually go item 3153 and then my first crit item, and sometimes that's item 3087 or item 3094 instead of item 3046.

Don't get me wrong, item 3046 is great on him, but I like it as the finisher to his critset just as often as the starter. item 3153 gives him brutal sustain and trading power and plenty of bite on its own and for the rest of the game you can heal up to full off just a wave or two.

Velzard of Koz1 votes

If there is anything we need to do it's unironically analysing memes.

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