let's talk about tryndamere for a second

The Bard Dog··4 votes·996 views

is he op? nah. is he god damned infuriating to play against? affirmative.

first thing i want to address is his passive. it's a nightmare for anyone unfortunate enough to lane against him. if you're stuck leashing your jungle and he goes straight to lane you can pretty much forget about doing anything to him. he will just crit you into oblivion at level 1, get first blood, and then proceed to roflstomp you. completely bogus. why give anyone free crit like that? it's seriously mind boggling. and before Yasuo comes into talks, his crit isn't free. he either has to use crit runes or buy a crit item. not free.

now lets talk about his e. why on earth does it allow you to jump over walls? it being a very reliable gapcloser is already enough. this ability almost assuredly guarantees tryndamere escapes from everything aside from 3 of your team members closing in on all escape routes. it makes it so that the only way to stop him from splitting is by never leaving the lane. and guess what? chances are you won't kill him. just take away the wall hop on it and almost all of the annoying lack of counterplay a mid to late game tryndamere has is dealt with.

last thing i want to talk about is his ult. not inherently op by itself. sure, its 6 seconds of fuck you. but that's not what makes it op. what makes it op is the rest of his kit in conjunction with his ult. because he can escape anything with e+ult aside from hard cc, tryndamere has no incentive to build anything BUT glass cannon. so now you have a glass cannon who is unkillable for 6 seconds, free to do whatever he wants. and if his ult is almost over guess what the guy can do? e over a wall, q heal himself, and then wait until another minion wave shows and just vamp back up and go back to splitpushing.

i think its hilarious that veigar got nerfed for "lack of counterplay" when tryndamere's only counterplay is ending the game before he gets item 3031 item 3153 item 3087.

not to mention the absolute HAVOC he wreaks on teamfights mid/late. you have two choices. focus him, force his ult, and blow all of your cc on him and kill him, thus leaving everyone else on the enemy team to roflstomp you while you do that, or ignore him, focus his team, and watch as he very quickly melts your carries, wins his teamfight, and e's away.

12 Comments

Irelia Bot3 votes

all he needs is to have his crit system changed to how Ashe's crit system works now.

And he doesn't even need the + 10% damage since his passive when fully stacked would be + 35% damage.

Emperor Antares1 votes

mad cuz tryndamere counters ur stupid irelia?

ARMANTHAS 2 votes

Keep hating on Tryndamere, "Irelia Bot" , I can assure you nothing will change. Please fuck off with your toxic 3 sec stun. Better nerf Irelia.

Irelia Bot1 votes

{quoted}

Keep hating on Tryndamere, "Irelia Bot" , I can assure you nothing will change. Please fuck off with your toxic 3 sec stun. Better nerf Irelia.

I'm sorry but Irelia is not season 2 Rammus or Fiddlesticks

I also can't hear you over the level 7 factor making your comments mean nothing to me. Please get off your smurf and try again.

[{quoted}](name=Emperor Antares,realm=EUW,application-id=3ErqAdtq,discussion-id=cEeoew6g,comment-id=00000000,timestamp=2015-06-14T10:09:17.562+0000)

mad cuz tryndamere counters ur stupid irelia?

More like how inconsistent he is with his damage early game. One game he gets no crits on you and he will lose because of it the next he triple crits and wins because of it.

I just want to see his damage made more reliable and readable.

ARMANTHAS 1 votes

Well i want ur stun removed. I want it that it always stuns u for 0.75s instead of a slow or 3s stun. Would you agree with this? think not

Irelia Bot1 votes

{quoted}

Well i want ur stun removed. I want it that it always stuns u for 0.75s instead of a slow or 3s stun. Would you agree with this? think not

I am not suggesting a straight up nerf to tryn but instead a readable damage output change. currently you sometimes get better damage, sometimes it will be worse but the theoretical damage output is the same and it will not be better or worse based on something happening or not meaning you can actually learn his consistent damage output.

You on the other hand are suggesting a straight up nerf to Irelia.

It is a conditional stun of 1/1.25/1.5/1.75/2 second stun that requires having lower health then the target. I rarely max it against a tryn meaning that it is something that will only become a 2 second stun if lower health at level 13

You know that you can play around it.

Tryn you don't know what kind of damage he is going to put out in a trade as such you can't for sure know that you will get ahead in a trade even if you know that you will likely come put ahead because of say having 5 minions attacking trin while 2 enemy minions are attacking you.

I am asking for readable control over the outcome of a trade that is still randomized because of a stat that the player has no real control over in the case of tryn especially early game.

Do you want to lose lane because you get no crits on the enemy champ? No you would likely get angry about that if it happened that you had 4 autos in a row and no crits and it made you lose the lane.

I am saying I don't want to lose lane because of tryn getting 3 crits in a row at level 2 and as such I would like to see his early game damage made more readable instead of being hit and miss on being nothing or being insane.

50 damage on a AA vs 100 damage on an AA is a lot when you are level 2. Just an estimate on damage taken when having around 50 armor

I want it to be a constant 67.5 damage when it is full rage bar (a 35% increase in damage) instead of being randomly (and by randomly I mean something that is out side of the players control in happening or not) 100 damage or 50 damage. Then you can realistically figure out if you will come out ahead or behind in a trade instead of hoping for the best and it is also easier to balance tryn if this were to happen since it is not a random factor of if he will do 300 damage in a trade or only 150.

Lauricella33 votes

it is very easy to harass him and stop him from building rage, by the time he's full rage, he should be at 2/3 hp or less and be forced to use it to heal. Not to mention in order to build rage fast he needs to shove the wave.

Teemo Darius Swain XinZhao Vayne Garen all give him trouble early.

EK Kimozzi1 votes

I found garen easy as hell. his ult motion is so slow that i can just press r when he lifts his sword.

Lauricella31 votes

[{quoted}](name=Spicy Pie,realm=NA,application-id=3ErqAdtq,discussion-id=cEeoew6g,comment-id=00010000,timestamp=2015-06-14T06:20:52.421+0000)

I found garen easy as hell. his ult motion is so slow that i can just press r when he lifts his sword.

he can still out push you out of lane, easy

Jeanne fan club2 votes

I agree with you, people say that you can just harass him but it wont work post 3. I've played vlad into this match-up a lot and every time you go up to harass he just E towards you and slows you, you cant escape with your w at that point so he wins every trade. His crit system should be fixed because he crits way too much with it. "the RNG system in this game is broken" (1% crit runes)

Rico Nasty1 votes

He can still lose his lane and come out 20 and 2. He's just a stupid champion..

MaestroDeMuerto1 votes

[{quoted}](name=karma or feed,realm=NA,application-id=3ErqAdtq,discussion-id=cEeoew6g,comment-id=0002,timestamp=2015-06-14T05:39:43.674+0000)

He can still lose his lane and come out 20 and 2. He's just a stupid champion..

Basically the same as Katarina and Ekko then........

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